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					@ -900,7 +900,21 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) | 
				
			
			
		
	
		
		
			
				
					
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					#define IM_NEWLINE "\n" | 
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					#define IM_NEWLINE "\n" | 
				
			
			
		
	
		
		
			
				
					
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					#endif | 
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					#endif | 
				
			
			
		
	
		
		
			
				
					
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					bool ImTriangleContainsPoint(ImVec2 a, ImVec2 b, ImVec2 c, ImVec2 p) | 
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					ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    ImVec2 ap = p - a; | 
				
			
			
		
	
		
		
			
				
					
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					    ImVec2 ab_dir = b - a; | 
				
			
			
		
	
		
		
			
				
					
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					    float ab_len = sqrtf(ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y); | 
				
			
			
		
	
		
		
			
				
					
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					    ab_dir *= 1.0f / ab_len; | 
				
			
			
		
	
		
		
			
				
					
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					    float dot = ap.x * ab_dir.x + ap.y * ab_dir.y; | 
				
			
			
		
	
		
		
			
				
					
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					    if (dot < 0.0f) | 
				
			
			
		
	
		
		
			
				
					
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					        return a; | 
				
			
			
		
	
		
		
			
				
					
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					    if (dot > ab_len) | 
				
			
			
		
	
		
		
			
				
					
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					        return b; | 
				
			
			
		
	
		
		
			
				
					
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					    return a + ab_dir * dot; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) | 
				
			
			
		
	
		
		
			
				
					
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					    bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f; | 
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					    bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					    bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f; | 
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					    bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f; | 
				
			
			
		
	
	
		
		
			
				
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					@ -908,7 +922,7 @@ bool ImTriangleContainsPoint(ImVec2 a, ImVec2 b, ImVec2 c, ImVec2 p) | 
				
			
			
		
	
		
		
			
				
					
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					    return ((b1 == b2) && (b2 == b3)); | 
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					    return ((b1 == b2) && (b2 == b3)); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					void ImTriangleBarycentricCoords(ImVec2 a, ImVec2 b, ImVec2 c, ImVec2 p, float& out_u, float& out_v, float& out_w) | 
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					void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    ImVec2 v0 = b - a; | 
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					    ImVec2 v0 = b - a; | 
				
			
			
		
	
		
		
			
				
					
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					    ImVec2 v1 = c - a; | 
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					    ImVec2 v1 = c - a; | 
				
			
			
		
	
	
		
		
			
				
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					@ -919,6 +933,22 @@ void ImTriangleBarycentricCoords(ImVec2 a, ImVec2 b, ImVec2 c, ImVec2 p, float& | 
				
			
			
		
	
		
		
			
				
					
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					    out_u = 1.0f - out_v - out_w; | 
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					    out_u = 1.0f - out_v - out_w; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    ImVec2 proj_ab = ImLineClosestPoint(a, b, p); | 
				
			
			
		
	
		
		
			
				
					
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					    ImVec2 proj_bc = ImLineClosestPoint(b, c, p); | 
				
			
			
		
	
		
		
			
				
					
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					    ImVec2 proj_ca = ImLineClosestPoint(c, a, p); | 
				
			
			
		
	
		
		
			
				
					
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					    float dist2_ab = ImLengthSqr(p - proj_ab); | 
				
			
			
		
	
		
		
			
				
					
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					    float dist2_bc = ImLengthSqr(p - proj_bc); | 
				
			
			
		
	
		
		
			
				
					
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					    float dist2_ca = ImLengthSqr(p - proj_ca); | 
				
			
			
		
	
		
		
			
				
					
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					    float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); | 
				
			
			
		
	
		
		
			
				
					
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					    if (m == dist2_ab) | 
				
			
			
		
	
		
		
			
				
					
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					        return proj_ab; | 
				
			
			
		
	
		
		
			
				
					
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					    if (m == dist2_bc) | 
				
			
			
		
	
		
		
			
				
					
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					        return proj_bc; | 
				
			
			
		
	
		
		
			
				
					
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					    return proj_ca; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					int ImStricmp(const char* str1, const char* str2) | 
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					int ImStricmp(const char* str1, const char* str2) | 
				
			
			
		
	
		
		
			
				
					
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					    int d; | 
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					    int d; | 
				
			
			
		
	
	
		
		
			
				
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