@ -1139,6 +1139,7 @@ static void             RenderWindowDecorations(ImGuiWindow* window, const ImRec 
			
		
	
		
		
			
				
					
					static  void              RenderWindowTitleBarContents ( ImGuiWindow *  window ,  const  ImRect &  title_bar_rect ,  const  char *  name ,  bool *  p_open ) ; static  void              RenderWindowTitleBarContents ( ImGuiWindow *  window ,  const  ImRect &  title_bar_rect ,  const  char *  name ,  bool *  p_open ) ;  
			
		
	
		
		
			
				
					
					static  void              RenderDimmedBackgroundBehindWindow ( ImGuiWindow *  window ,  ImU32  col ) ; static  void              RenderDimmedBackgroundBehindWindow ( ImGuiWindow *  window ,  ImU32  col ) ;  
			
		
	
		
		
			
				
					
					static  void              RenderDimmedBackgrounds ( ) ; static  void              RenderDimmedBackgrounds ( ) ;  
			
		
	
		
		
			
				
					
					static  void              SetLastItemDataForWindow ( ImGuiWindow *  window ,  const  ImRect &  rect ) ;  
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					// Viewports
 // Viewports
  
			
		
	
		
		
			
				
					
					const  ImGuiID            IMGUI_VIEWPORT_DEFAULT_ID  =  0x11111111 ;  // Using an arbitrary constant instead of e.g. ImHashStr("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter.
 const  ImGuiID            IMGUI_VIEWPORT_DEFAULT_ID  =  0x11111111 ;  // Using an arbitrary constant instead of e.g. ImHashStr("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter.
  
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -6992,7 +6993,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
          // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
   
			
		
	
		
		
			
				
					
					        // This is useful to allow creating context menus on title bar only, etc.
          // This is useful to allow creating context menus on title bar only, etc.
   
			
		
	
		
		
			
				
					
					        SetLastItemData ( window - > MoveId ,  g . CurrentItemFlags ,  IsMouseHoveringRect ( title_bar_rect . Min ,  title_bar_rect . Max ,  false )  ?  ImGuiItemStatusFlags_HoveredRect  :  0 ,  title_bar_rect ) ;          SetLastItemDataForWindow ( window  ,  title_bar_rect ) ;   
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // [DEBUG]
          // [DEBUG]
   
			
		
	
		
		
			
				
					
					# ifndef IMGUI_DISABLE_DEBUG_TOOLS # ifndef IMGUI_DISABLE_DEBUG_TOOLS  
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
						
					 
					@ -7010,6 +7011,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
		
			
				
					
					    {      {   
			
		
	
		
		
			
				
					
					        // Append
          // Append
   
			
		
	
		
		
			
				
					
					        SetCurrentWindow ( window ) ;          SetCurrentWindow ( window ) ;   
			
		
	
		
		
			
				
					
					        SetLastItemDataForWindow ( window ,  window - > TitleBarRect ( ) ) ;   
			
		
	
		
		
			
				
					
					    }      }   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					    PushClipRect ( window - > InnerClipRect . Min ,  window - > InnerClipRect . Max ,  true ) ;      PushClipRect ( window - > InnerClipRect . Min ,  window - > InnerClipRect . Max ,  true ) ;   
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -7082,6 +7084,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
		
			
				
					
					    return  ! window - > SkipItems ;      return  ! window - > SkipItems ;   
			
		
	
		
		
			
				
					
					} }  
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					static  void  ImGui : : SetLastItemDataForWindow ( ImGuiWindow *  window ,  const  ImRect &  rect )  
			
		
	
		
		
			
				
					
					{  
			
		
	
		
		
			
				
					
					    ImGuiContext &  g  =  * GImGui ;   
			
		
	
		
		
			
				
					
					    SetLastItemData ( window - > MoveId ,  g . CurrentItemFlags ,  IsMouseHoveringRect ( rect . Min ,  rect . Max ,  false )  ?  ImGuiItemStatusFlags_HoveredRect  :  0 ,  rect ) ;   
			
		
	
		
		
			
				
					
					}  
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					void  ImGui : : End ( ) void  ImGui : : End ( )  
			
		
	
		
		
			
				
					
					{ {  
			
		
	
		
		
			
				
					
					    ImGuiContext &  g  =  * GImGui ;      ImGuiContext &  g  =  * GImGui ;