@ -644,7 +644,6 @@ static ImGuiWindow*     FindHoveredWindow(ImVec2 pos, bool excluding_childs); 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  ImGuiWindow *      CreateNewWindow ( const  char *  name ,  ImVec2  size ,  ImGuiWindowFlags  flags ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  void              ClearSetNextWindowData ( ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  void              CheckStacksSize ( ImGuiWindow *  window ,  bool  write ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  void              Scrollbar ( ImGuiWindow *  window ,  bool  horizontal ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  ImVec2            CalcNextScrollFromScrollTargetAndClamp ( ImGuiWindow *  window ) ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  void              AddDrawListToRenderList ( ImVector < ImDrawList * > &  out_render_list ,  ImDrawList *  draw_list ) ;  
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -5299,9 +5298,9 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            // Scrollbars
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( window - > ScrollbarX )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Scrollbar ( window ,  true ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Scrollbar ( ImGuiLayoutType_Horizontal ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( window - > ScrollbarY )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Scrollbar ( window ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Scrollbar ( ImGuiLayoutType_Vertical ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            // Render resize grip
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            // (after the input handling so we don't have a frame of latency)
   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -5522,9 +5521,12 @@ void ImGui::End() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab)
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal.
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  void  Scrollbar ( ImGuiWindow *  window ,  bool  horizontal )  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					void  ImGui : : Scrollbar ( ImGuiLayoutType  direction )  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					{  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiContext &  g  =  * GImGui ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiWindow *  window  =  g . CurrentWindow ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  horizontal  =  ( direction  = =  ImGuiLayoutType_Horizontal ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  ImGuiStyle &  style  =  g . Style ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  ImGuiID  id  =  window - > GetID ( horizontal  ?  " #SCROLLX "  :  " #SCROLLY " ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -5547,7 +5549,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        window_rounding_corners  =  ImGuiCorner_BotLeft  |  ( other_scrollbar  ?  0  :  ImGuiCorner_BotRight ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        window_rounding_corners  =  ( ( ( window - > Flags  &  ImGuiWindowFlags_NoTitleBar )  & &  ! ( window - > Flags  &  ImGuiWindowFlags_MenuBar ) )  ?  ImGuiCorner_TopRight  :  0 )  |  ( other_scrollbar  ?  0  :  ImGuiCorner_BotRight ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    window - > DrawList - > AddRectFilled ( bb . Min ,  bb . Max ,  ImGui : : GetColorU32 ( ImGuiCol_ScrollbarBg ) ,  window_rounding ,  window_rounding_corners ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    window - > DrawList - > AddRectFilled ( bb . Min ,  bb . Max ,  GetColorU32 ( ImGuiCol_ScrollbarBg ) ,  window_rounding ,  window_rounding_corners ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    bb . Expand ( ImVec2 ( - ImClamp ( ( float ) ( int ) ( ( bb . Max . x  -  bb . Min . x  -  2.0f )  *  0.5f ) ,  0.0f ,  3.0f ) ,  - ImClamp ( ( float ) ( int ) ( ( bb . Max . y  -  bb . Min . y  -  2.0f )  *  0.5f ) ,  0.0f ,  3.0f ) ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -5567,7 +5569,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    bool  held  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    bool  hovered  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  previously_held  =  ( g . ActiveId  = =  id ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGui : : ButtonBehavior ( bb ,  id ,  & hovered ,  & held ,  ImGuiButtonFlags_NoNavFocus ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ButtonBehavior ( bb ,  id ,  & hovered ,  & held ,  ImGuiButtonFlags_NoNavFocus ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float  scroll_max  =  ImMax ( 1.0f ,  win_size_contents_v  -  win_size_avail_v ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float  scroll_ratio  =  ImSaturate ( scroll_v  /  scroll_max ) ;   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -5580,7 +5582,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Click position in scrollbar normalized space (0.0f->1.0f)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  float  clicked_v_norm  =  ImSaturate ( ( mouse_pos_v  -  scrollbar_pos_v )  /  scrollbar_size_v ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ImGui : : SetHoveredID ( id ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        SetHoveredID ( id ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        bool  seek_absolute  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( ! previously_held )   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -5616,7 +5618,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Render
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  ImU32  grab_col  =  ImGui : : GetColorU32 ( held  ?  ImGuiCol_ScrollbarGrabActive  :  hovered  ?  ImGuiCol_ScrollbarGrabHovered  :  ImGuiCol_ScrollbarGrab ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  ImU32  grab_col  =  GetColorU32 ( held  ?  ImGuiCol_ScrollbarGrabActive  :  hovered  ?  ImGuiCol_ScrollbarGrabHovered  :  ImGuiCol_ScrollbarGrab ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( horizontal )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        window - > DrawList - > AddRectFilled ( ImVec2 ( ImLerp ( bb . Min . x ,  bb . Max . x ,  grab_v_norm ) ,  bb . Min . y ) ,  ImVec2 ( ImLerp ( bb . Min . x ,  bb . Max . x ,  grab_v_norm )  +  grab_h_pixels ,  bb . Max . y ) ,  grab_col ,  style . ScrollbarRounding ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    else