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					@ -3179,15 +3179,13 @@ void ImGui::NewFrame() | 
				
			
			
		
	
		
		
			
				
					
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					    g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); | 
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					    g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); | 
				
			
			
		
	
		
		
			
				
					
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					    g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame)); | 
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					    g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame)); | 
				
			
			
		
	
		
		
			
				
					
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					    // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
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					    // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
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					    if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse) | 
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					    if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        KeepAliveID(g.MovingWindowMoveId); | 
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					        KeepAliveID(g.ActiveId); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow); | 
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					        IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow); | 
				
			
			
		
	
		
		
			
				
					
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					        IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId); | 
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					        IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId); | 
				
			
			
		
	
		
		
			
				
					
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					        if (g.IO.MouseDown[0]) | 
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					        if (g.IO.MouseDown[0]) | 
				
			
			
		
	
		
		
			
				
					
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					            if (!(g.MovingWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.MovingWindow->RootWindow->Flags & ImGuiWindowFlags_NoMove)) | 
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					        { | 
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					            ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset; | 
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					            ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset; | 
				
			
			
		
	
		
		
			
				
					
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					            if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y) | 
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					            if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y) | 
				
			
			
		
	
	
		
		
			
				
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					@ -3195,7 +3193,6 @@ void ImGui::NewFrame() | 
				
			
			
		
	
		
		
			
				
					
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					            g.MovingWindow->RootWindow->PosFloat = pos; | 
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					            g.MovingWindow->RootWindow->PosFloat = pos; | 
				
			
			
		
	
		
		
			
				
					
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					            FocusWindow(g.MovingWindow); | 
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					            FocusWindow(g.MovingWindow); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        else | 
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            ClearActiveID(); | 
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					            ClearActiveID(); | 
				
			
			
		
	
	
		
		
			
				
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					@ -3205,6 +3202,13 @@ void ImGui::NewFrame() | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    else | 
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					    else | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        // When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others.
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					        if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId) | 
				
			
			
		
	
		
		
			
				
					
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					            KeepAliveID(g.ActiveId); | 
				
			
			
		
	
		
		
			
				
					
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					            if (!g.IO.MouseDown[0]) | 
				
			
			
		
	
		
		
			
				
					
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					                ClearActiveID(); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        g.MovingWindow = NULL; | 
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					        g.MovingWindow = NULL; | 
				
			
			
		
	
		
		
			
				
					
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					        g.MovingWindowMoveId = 0; | 
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					        g.MovingWindowMoveId = 0; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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					@ -3744,13 +3748,15 @@ void ImGui::EndFrame() | 
				
			
			
		
	
		
		
			
				
					
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					                if (g.HoveredRootWindow != NULL) | 
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					                if (g.HoveredRootWindow != NULL) | 
				
			
			
		
	
		
		
			
				
					
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					                { | 
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					                { | 
				
			
			
		
	
		
		
			
				
					
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					                    // Mark for moving even if the _NoMove flag is set (the tests will be done during actual moving)
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					                    // Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
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					                    // Because we always want to set an ActiveId, without it dragging away from a window with _NoMove would activate hover on other windows.
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					                    FocusWindow(g.HoveredWindow); | 
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					                    FocusWindow(g.HoveredWindow); | 
				
			
			
		
	
		
		
			
				
					
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					                    SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow); | 
				
			
			
		
	
		
		
			
				
					
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					                    g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos; | 
				
			
			
		
	
		
		
			
				
					
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					                    if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove)) | 
				
			
			
		
	
		
		
			
				
					
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					                    { | 
				
			
			
		
	
		
		
			
				
					
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					                        g.MovingWindow = g.HoveredWindow; | 
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					                        g.MovingWindow = g.HoveredWindow; | 
				
			
			
		
	
		
		
			
				
					
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					                        g.MovingWindowMoveId = g.MovingWindow->MoveId; | 
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					                        g.MovingWindowMoveId = g.MovingWindow->MoveId; | 
				
			
			
		
	
		
		
			
				
					
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					                    SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow); | 
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					                    } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos; | 
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					                    // FIXME-NAV: This never execute because of the FocusWindow call above, however we may want this behavior?
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					                    // FIXME-NAV: This never execute because of the FocusWindow call above, however we may want this behavior?
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					                    /*
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					                    /*
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