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					@ -269,13 +269,12 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons() | 
				
			
			
		
	
		
		
			
				
					
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					    io.MouseDown[2] = g_MousePressed[2] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0; | 
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					    io.MouseDown[2] = g_MousePressed[2] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0; | 
				
			
			
		
	
		
		
			
				
					
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					    g_MousePressed[0] = g_MousePressed[1] = g_MousePressed[2] = false; | 
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					    g_MousePressed[0] = g_MousePressed[1] = g_MousePressed[2] = false; | 
				
			
			
		
	
		
		
			
				
					
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					#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE | 
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					#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    // SDL 2.0.4 and later has SDL_GetGlobalMouseState() and SDL_CaptureMouse()
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					    // SDL 2.0.4 and later has SDL_GetGlobalMouseState() and SDL_CaptureMouse()
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					    int mouse_x_global, mouse_y_global; | 
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					    int mouse_x_global, mouse_y_global; | 
				
			
			
		
	
		
		
			
				
					
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					    SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global); | 
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					    SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global); | 
				
			
			
		
	
		
		
			
				
					
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					#if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) | 
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					    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | 
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					    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
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					        // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
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					@ -284,7 +283,6 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons() | 
				
			
			
		
	
		
		
			
				
					
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					                io.MousePos = ImVec2((float)mouse_x_global, (float)mouse_y_global); | 
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					                io.MousePos = ImVec2((float)mouse_x_global, (float)mouse_y_global); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    else | 
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					    else | 
				
			
			
		
	
		
		
			
				
					
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					#endif | 
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        // Single-viewport mode: mouse position in client window coordinatesio.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
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					        // Single-viewport mode: mouse position in client window coordinatesio.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
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					        if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_INPUT_FOCUS) | 
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					        if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_INPUT_FOCUS) | 
				
			
			
		
	
	
		
		
			
				
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