Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
	
		
	
				
					
				
			
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// ImGui - standalone example application for SDL2 + Vulkan
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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#include "imgui.h" | 
				
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#include "../imgui_impl_sdl2.h" | 
				
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#include "../imgui_impl_vulkan.h" | 
				
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#include <stdio.h> | 
				
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#include <SDL.h> | 
				
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#include <SDL_vulkan.h> | 
				
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#include <vulkan/vulkan.h> | 
				
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#define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16 | 
				
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#define IMGUI_UNLIMITED_FRAME_RATE | 
				
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//#ifdef _DEBUG
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//#define IMGUI_VULKAN_DEBUG_REPORT
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//#endif
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static VkAllocationCallbacks*   g_Allocator = NULL; | 
				
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static VkInstance               g_Instance = VK_NULL_HANDLE; | 
				
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static VkSurfaceKHR             g_Surface = VK_NULL_HANDLE; | 
				
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static VkPhysicalDevice         g_Gpu = VK_NULL_HANDLE; | 
				
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static VkDevice                 g_Device = VK_NULL_HANDLE; | 
				
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static VkSwapchainKHR           g_Swapchain = VK_NULL_HANDLE; | 
				
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static VkRenderPass             g_RenderPass = VK_NULL_HANDLE; | 
				
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static uint32_t                 g_QueueFamily = 0; | 
				
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static VkQueue                  g_Queue = VK_NULL_HANDLE; | 
				
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static VkDebugReportCallbackEXT g_Debug_Report = VK_NULL_HANDLE; | 
				
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static VkSurfaceFormatKHR       g_SurfaceFormat; | 
				
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static VkImageSubresourceRange  g_ImageRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; | 
				
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static VkPresentModeKHR         g_PresentMode; | 
				
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 | 
				
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static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE; | 
				
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static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE; | 
				
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static int                      fb_width, fb_height; | 
				
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static uint32_t                 g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES];    // keep track of recently rendered swapchain frame indices
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static uint32_t                 g_BackBufferCount = 0; | 
				
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static VkImage                  g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; | 
				
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static VkImageView              g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; | 
				
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static VkFramebuffer            g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; | 
				
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static uint32_t                 g_FrameIndex = 0; | 
				
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static VkCommandPool            g_CommandPool[IMGUI_VK_QUEUED_FRAMES]; | 
				
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static VkCommandBuffer          g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES]; | 
				
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static VkFence                  g_Fence[IMGUI_VK_QUEUED_FRAMES]; | 
				
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static VkSemaphore              g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES]; | 
				
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static VkSemaphore              g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES]; | 
				
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static VkClearValue             g_ClearValue = {}; | 
				
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static void check_vk_result(VkResult err) | 
				
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{ | 
				
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    if (err == 0) return; | 
				
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    printf("VkResult %d\n", err); | 
				
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    if (err < 0) | 
				
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        abort(); | 
				
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} | 
				
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static void resize_vulkan(SDL_Window*, int w, int h) | 
				
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{ | 
				
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    VkResult err; | 
				
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    VkSwapchainKHR old_swapchain = g_Swapchain; | 
				
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    err = vkDeviceWaitIdle(g_Device); | 
				
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    check_vk_result(err); | 
				
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    // Destroy old Framebuffer:
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    for (uint32_t i = 0; i < g_BackBufferCount; i++) | 
				
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        if (g_BackBufferView[i]) | 
				
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            vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator); | 
				
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    for (uint32_t i = 0; i < g_BackBufferCount; i++) | 
				
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        if (g_Framebuffer[i]) | 
				
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            vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator); | 
				
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    if (g_RenderPass) | 
				
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        vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator); | 
				
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    // Create Swapchain:
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    { | 
				
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        VkSwapchainCreateInfoKHR info = {}; | 
				
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        info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; | 
				
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        info.surface = g_Surface; | 
				
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        info.imageFormat = g_SurfaceFormat.format; | 
				
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        info.imageColorSpace = g_SurfaceFormat.colorSpace; | 
				
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        info.imageArrayLayers = 1; | 
				
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        info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; | 
				
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        info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; | 
				
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        info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; | 
				
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        info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; | 
				
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        info.presentMode = g_PresentMode; | 
				
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        info.clipped = VK_TRUE; | 
				
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        info.oldSwapchain = old_swapchain; | 
				
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        VkSurfaceCapabilitiesKHR cap; | 
				
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        err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap); | 
				
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        check_vk_result(err); | 
				
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        if (cap.maxImageCount > 0) | 
				
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            info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount; | 
				
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        else | 
				
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            info.minImageCount = cap.minImageCount + 2; | 
				
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        if (cap.currentExtent.width == 0xffffffff) | 
				
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        { | 
				
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            fb_width = w; | 
				
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            fb_height = h; | 
				
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            info.imageExtent.width = fb_width; | 
				
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            info.imageExtent.height = fb_height; | 
				
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        } | 
				
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        else | 
				
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        { | 
				
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            fb_width = cap.currentExtent.width; | 
				
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            fb_height = cap.currentExtent.height; | 
				
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            info.imageExtent.width = fb_width; | 
				
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            info.imageExtent.height = fb_height; | 
				
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        } | 
				
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        err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain); | 
				
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        check_vk_result(err); | 
				
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        err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL); | 
				
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        check_vk_result(err); | 
				
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        err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer); | 
				
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        check_vk_result(err); | 
				
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    } | 
				
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    if (old_swapchain) | 
				
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        vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator); | 
				
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    // Create the Render Pass:
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    { | 
				
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        VkAttachmentDescription attachment = {}; | 
				
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        attachment.format = g_SurfaceFormat.format; | 
				
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        attachment.samples = VK_SAMPLE_COUNT_1_BIT; | 
				
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        attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; | 
				
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        attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; | 
				
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        attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; | 
				
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        attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; | 
				
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        attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; | 
				
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        attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; | 
				
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        VkAttachmentReference color_attachment = {}; | 
				
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        color_attachment.attachment = 0; | 
				
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        color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; | 
				
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        VkSubpassDescription subpass = {}; | 
				
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        subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; | 
				
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        subpass.colorAttachmentCount = 1; | 
				
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        subpass.pColorAttachments = &color_attachment; | 
				
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        VkRenderPassCreateInfo info = {}; | 
				
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        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; | 
				
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        info.attachmentCount = 1; | 
				
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        info.pAttachments = &attachment; | 
				
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        info.subpassCount = 1; | 
				
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        info.pSubpasses = &subpass; | 
				
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        err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass); | 
				
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        check_vk_result(err); | 
				
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    } | 
				
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    // Create The Image Views
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    { | 
				
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        VkImageViewCreateInfo info = {}; | 
				
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        info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; | 
				
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        info.viewType = VK_IMAGE_VIEW_TYPE_2D; | 
				
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        info.format = g_SurfaceFormat.format; | 
				
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        info.components.r = VK_COMPONENT_SWIZZLE_R; | 
				
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        info.components.g = VK_COMPONENT_SWIZZLE_G; | 
				
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        info.components.b = VK_COMPONENT_SWIZZLE_B; | 
				
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        info.components.a = VK_COMPONENT_SWIZZLE_A; | 
				
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        info.subresourceRange = g_ImageRange; | 
				
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        for (uint32_t i = 0; i < g_BackBufferCount; i++) | 
				
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        { | 
				
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            info.image = g_BackBuffer[i]; | 
				
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            err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]); | 
				
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            check_vk_result(err); | 
				
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        } | 
				
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    } | 
				
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    // Create Framebuffer:
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    { | 
				
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        VkImageView attachment[1]; | 
				
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        VkFramebufferCreateInfo info = {}; | 
				
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        info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; | 
				
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        info.renderPass = g_RenderPass; | 
				
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        info.attachmentCount = 1; | 
				
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        info.pAttachments = attachment; | 
				
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        info.width = fb_width; | 
				
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        info.height = fb_height; | 
				
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        info.layers = 1; | 
				
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        for (uint32_t i = 0; i < g_BackBufferCount; i++) | 
				
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        { | 
				
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            attachment[0] = g_BackBufferView[i]; | 
				
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            err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]); | 
				
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            check_vk_result(err); | 
				
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        } | 
				
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    } | 
				
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} | 
				
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#ifdef IMGUI_VULKAN_DEBUG_REPORT | 
				
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static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report( | 
				
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    VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) | 
				
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{ | 
				
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    printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage); | 
				
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    return VK_FALSE; | 
				
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} | 
				
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t extensions_count) | 
				
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{ | 
				
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    VkResult err; | 
				
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    // Create Vulkan Instance
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    { | 
				
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        VkInstanceCreateInfo create_info = {}; | 
				
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        create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; | 
				
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        create_info.enabledExtensionCount = extensions_count; | 
				
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        create_info.ppEnabledExtensionNames = extensions; | 
				
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#ifdef IMGUI_VULKAN_DEBUG_REPORT | 
				
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        // enabling multiple validation layers grouped as lunarg standard validation
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        const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" }; | 
				
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        create_info.enabledLayerCount = 1; | 
				
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        create_info.ppEnabledLayerNames = layers; | 
				
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        // need additional storage for char pointer to debug report extension
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        const char** extensions = (const char**)malloc(sizeof(const char*) * (extensions_count + 1)); | 
				
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        for (size_t i = 0; i < extensions_count; i++) | 
				
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            extensions[i] = extensions[i]; | 
				
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        extensions[extensions_count] = "VK_EXT_debug_report"; | 
				
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        create_info.enabledExtensionCount = extensions_count + 1; | 
				
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        create_info.ppEnabledExtensionNames = extensions; | 
				
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); | 
				
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        check_vk_result(err); | 
				
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#ifdef IMGUI_VULKAN_DEBUG_REPORT | 
				
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        free(extensions); | 
				
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        // create the debug report callback
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        VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; | 
				
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        debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; | 
				
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        debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; | 
				
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        debug_report_ci.pfnCallback = debug_report; | 
				
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        debug_report_ci.pUserData = NULL; | 
				
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        // get the proc address of the function pointer, required for used extensions
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        PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT = | 
				
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            (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); | 
				
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        err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_Debug_Report); | 
				
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        check_vk_result(err); | 
				
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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    } | 
				
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    // Create Window Surface (with SDL)
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    { | 
				
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        SDL_bool result = SDL_Vulkan_CreateSurface(window, g_Instance, &g_Surface); | 
				
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        if (result == 0) 
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        { | 
				
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            printf("failed to create Vulkan surface\n"); | 
				
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            abort(); | 
				
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        } | 
				
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    } | 
				
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    // Get GPU
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    { | 
				
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        uint32_t gpu_count; | 
				
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        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); | 
				
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        check_vk_result(err); | 
				
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        VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); | 
				
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        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); | 
				
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        check_vk_result(err); | 
				
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        // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
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        // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
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        // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
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        g_Gpu = gpus[0]; | 
				
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        free(gpus); | 
				
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    } | 
				
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    // Get queue
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    { | 
				
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        uint32_t count; | 
				
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        vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL); | 
				
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        VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count); | 
				
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        vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues); | 
				
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        for (uint32_t i = 0; i < count; i++) | 
				
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        { | 
				
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            if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) | 
				
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            { | 
				
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                g_QueueFamily = i; | 
				
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                break; | 
				
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            } | 
				
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        } | 
				
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        free(queues); | 
				
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    } | 
				
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    // Check for WSI support
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    { | 
				
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        VkBool32 res; | 
				
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        vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res); | 
				
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        if (res != VK_TRUE) | 
				
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        { | 
				
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            fprintf(stderr, "Error no WSI support on physical device 0\n"); | 
				
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            exit(-1); | 
				
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        } | 
				
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    } | 
				
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    // Get Surface Format
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    { | 
				
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        // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
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        // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
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        // additionally several new color spaces were introduced with Vulkan Spec v1.0.40
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        // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
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        uint32_t count; | 
				
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        vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL); | 
				
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        VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count); | 
				
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        vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats); | 
				
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        // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
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        if (count == 1) | 
				
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        { | 
				
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            if (formats[0].format == VK_FORMAT_UNDEFINED) | 
				
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            { | 
				
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                g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM; | 
				
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                g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; | 
				
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            } | 
				
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            else | 
				
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            {   // no point in searching another format
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                g_SurfaceFormat = formats[0]; | 
				
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            } | 
				
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        } | 
				
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        else | 
				
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        { | 
				
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            // request several formats, the first found will be used 
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            VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; | 
				
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            VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; | 
				
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            bool requestedFound = false; | 
				
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            for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++) | 
				
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            { | 
				
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                if (requestedFound) | 
				
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                    break; | 
				
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                for (uint32_t j = 0; j < count; j++) | 
				
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                { | 
				
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                    if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace) | 
				
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                    { | 
				
			||||
                        g_SurfaceFormat = formats[j]; | 
				
			||||
                        requestedFound = true; | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
 | 
				
			||||
            // if none of the requested image formats could be found, use the first available
 | 
				
			||||
            if (!requestedFound) | 
				
			||||
                g_SurfaceFormat = formats[0]; | 
				
			||||
        } | 
				
			||||
        free(formats); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
 | 
				
			||||
    // Get Present Mode
 | 
				
			||||
    { | 
				
			||||
        // Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
 | 
				
			||||
#ifdef IMGUI_UNLIMITED_FRAME_RATE | 
				
			||||
        g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR; | 
				
			||||
#else | 
				
			||||
        g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; | 
				
			||||
#endif | 
				
			||||
        uint32_t count = 0; | 
				
			||||
        vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr); | 
				
			||||
        VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count); | 
				
			||||
        vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes); | 
				
			||||
        bool presentModeAvailable = false; | 
				
			||||
        for (size_t i = 0; i < count; i++) | 
				
			||||
        { | 
				
			||||
            if (presentModes[i] == g_PresentMode) | 
				
			||||
            { | 
				
			||||
                presentModeAvailable = true; | 
				
			||||
                break; | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        if (!presentModeAvailable) | 
				
			||||
            g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;   // always available
 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
 | 
				
			||||
    // Create Logical Device
 | 
				
			||||
    { | 
				
			||||
        int device_extension_count = 1; | 
				
			||||
        const char* device_extensions[] = { "VK_KHR_swapchain" }; | 
				
			||||
        const uint32_t queue_index = 0; | 
				
			||||
        const uint32_t queue_count = 1; | 
				
			||||
        const float queue_priority[] = { 1.0f }; | 
				
			||||
        VkDeviceQueueCreateInfo queue_info[1] = {}; | 
				
			||||
        queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; | 
				
			||||
        queue_info[0].queueFamilyIndex = g_QueueFamily; | 
				
			||||
        queue_info[0].queueCount = queue_count; | 
				
			||||
        queue_info[0].pQueuePriorities = queue_priority; | 
				
			||||
        VkDeviceCreateInfo create_info = {}; | 
				
			||||
        create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; | 
				
			||||
        create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); | 
				
			||||
        create_info.pQueueCreateInfos = queue_info; | 
				
			||||
        create_info.enabledExtensionCount = device_extension_count; | 
				
			||||
        create_info.ppEnabledExtensionNames = device_extensions; | 
				
			||||
        err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device); | 
				
			||||
        check_vk_result(err); | 
				
			||||
        vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    // Create Framebuffers
 | 
				
			||||
    { | 
				
			||||
        int w, h; | 
				
			||||
        SDL_GetWindowSize(window, &w, &h); | 
				
			||||
        resize_vulkan(window, w, h); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    // Create Command Buffers
 | 
				
			||||
    for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++) | 
				
			||||
    { | 
				
			||||
        { | 
				
			||||
            VkCommandPoolCreateInfo info = {}; | 
				
			||||
            info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; | 
				
			||||
            info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; | 
				
			||||
            info.queueFamilyIndex = g_QueueFamily; | 
				
			||||
            err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]); | 
				
			||||
            check_vk_result(err); | 
				
			||||
        } | 
				
			||||
        { | 
				
			||||
            VkCommandBufferAllocateInfo info = {}; | 
				
			||||
            info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; | 
				
			||||
            info.commandPool = g_CommandPool[i]; | 
				
			||||
            info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; | 
				
			||||
            info.commandBufferCount = 1; | 
				
			||||
            err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]); | 
				
			||||
            check_vk_result(err); | 
				
			||||
        } | 
				
			||||
        { | 
				
			||||
            VkFenceCreateInfo info = {}; | 
				
			||||
            info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; | 
				
			||||
            info.flags = VK_FENCE_CREATE_SIGNALED_BIT; | 
				
			||||
            err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]); | 
				
			||||
            check_vk_result(err); | 
				
			||||
        } | 
				
			||||
        { | 
				
			||||
            VkSemaphoreCreateInfo info = {}; | 
				
			||||
            info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; | 
				
			||||
            err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]); | 
				
			||||
            check_vk_result(err); | 
				
			||||
            err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]); | 
				
			||||
            check_vk_result(err); | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    // Create Descriptor Pool
 | 
				
			||||
    { | 
				
			||||
        VkDescriptorPoolSize pool_size[11] = | 
				
			||||
        { | 
				
			||||
            { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 }, | 
				
			||||
            { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 } | 
				
			||||
        }; | 
				
			||||
        VkDescriptorPoolCreateInfo pool_info = {}; | 
				
			||||
        pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; | 
				
			||||
        pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; | 
				
			||||
        pool_info.maxSets = 1000 * 11; | 
				
			||||
        pool_info.poolSizeCount = 11; | 
				
			||||
        pool_info.pPoolSizes = pool_size; | 
				
			||||
        err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool); | 
				
			||||
        check_vk_result(err); | 
				
			||||
    } | 
				
			||||
} | 
				
			||||
 | 
				
			||||
static void cleanup_vulkan() | 
				
			||||
{ | 
				
			||||
    vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); | 
				
			||||
    for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++) | 
				
			||||
    { | 
				
			||||
        vkDestroyFence(g_Device, g_Fence[i], g_Allocator); | 
				
			||||
        vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]); | 
				
			||||
        vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator); | 
				
			||||
        vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator); | 
				
			||||
        vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator); | 
				
			||||
    } | 
				
			||||
    for (uint32_t i = 0; i < g_BackBufferCount; i++) | 
				
			||||
    { | 
				
			||||
        vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator); | 
				
			||||
        vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator); | 
				
			||||
    } | 
				
			||||
    vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator); | 
				
			||||
    vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator); | 
				
			||||
    vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator); | 
				
			||||
 | 
				
			||||
#ifdef IMGUI_VULKAN_DEBUG_REPORT | 
				
			||||
    // get the proc address of the function pointer, required for used extensions
 | 
				
			||||
    auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); | 
				
			||||
    vkDestroyDebugReportCallbackEXT(g_Instance, g_Debug_Report, g_Allocator); | 
				
			||||
#endif // IMGUI_VULKAN_DEBUG_REPORT
 | 
				
			||||
 | 
				
			||||
    vkDestroyDevice(g_Device, g_Allocator); | 
				
			||||
    vkDestroyInstance(g_Instance, g_Allocator); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
static void frame_begin() | 
				
			||||
{ | 
				
			||||
    VkResult err; | 
				
			||||
    for (;;) | 
				
			||||
    { | 
				
			||||
        err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100); | 
				
			||||
        if (err == VK_SUCCESS) break; | 
				
			||||
        if (err == VK_TIMEOUT) continue; | 
				
			||||
        check_vk_result(err); | 
				
			||||
    } | 
				
			||||
    { | 
				
			||||
        err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]); | 
				
			||||
        check_vk_result(err); | 
				
			||||
    } | 
				
			||||
    { | 
				
			||||
        err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0); | 
				
			||||
        check_vk_result(err); | 
				
			||||
        VkCommandBufferBeginInfo info = {}; | 
				
			||||
        info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | 
				
			||||
        info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | 
				
			||||
        err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info); | 
				
			||||
        check_vk_result(err); | 
				
			||||
    } | 
				
			||||
    { | 
				
			||||
        VkRenderPassBeginInfo info = {}; | 
				
			||||
        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | 
				
			||||
        info.renderPass = g_RenderPass; | 
				
			||||
        info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]]; | 
				
			||||
        info.renderArea.extent.width = fb_width; | 
				
			||||
        info.renderArea.extent.height = fb_height; | 
				
			||||
        info.clearValueCount = 1; | 
				
			||||
        info.pClearValues = &g_ClearValue; | 
				
			||||
        vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE); | 
				
			||||
    } | 
				
			||||
} | 
				
			||||
 | 
				
			||||
static void frame_end() | 
				
			||||
{ | 
				
			||||
    VkResult err; | 
				
			||||
    vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]); | 
				
			||||
    { | 
				
			||||
        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | 
				
			||||
        VkSubmitInfo info = {}; | 
				
			||||
        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | 
				
			||||
        info.waitSemaphoreCount = 1; | 
				
			||||
        info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex]; | 
				
			||||
        info.pWaitDstStageMask = &wait_stage; | 
				
			||||
        info.commandBufferCount = 1; | 
				
			||||
        info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex]; | 
				
			||||
        info.signalSemaphoreCount = 1; | 
				
			||||
        info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex]; | 
				
			||||
 | 
				
			||||
        err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]); | 
				
			||||
        check_vk_result(err); | 
				
			||||
        err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]); | 
				
			||||
        check_vk_result(err); | 
				
			||||
        err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]); | 
				
			||||
        check_vk_result(err); | 
				
			||||
    } | 
				
			||||
} | 
				
			||||
 | 
				
			||||
static void frame_present() | 
				
			||||
{ | 
				
			||||
    VkResult err; | 
				
			||||
    // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
 | 
				
			||||
#ifdef IMGUI_UNLIMITED_FRAME_RATE | 
				
			||||
    uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES; | 
				
			||||
#else | 
				
			||||
    uint32_t PresentIndex = g_FrameIndex; | 
				
			||||
#endif // IMGUI_UNLIMITED_FRAME_RATE
 | 
				
			||||
 | 
				
			||||
    VkSwapchainKHR swapchains[1] = { g_Swapchain }; | 
				
			||||
    uint32_t indices[1] = { g_BackbufferIndices[PresentIndex] }; | 
				
			||||
    VkPresentInfoKHR info = {}; | 
				
			||||
    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; | 
				
			||||
    info.waitSemaphoreCount = 1; | 
				
			||||
    info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex]; | 
				
			||||
    info.swapchainCount = 1; | 
				
			||||
    info.pSwapchains = swapchains; | 
				
			||||
    info.pImageIndices = indices; | 
				
			||||
    err = vkQueuePresentKHR(g_Queue, &info); | 
				
			||||
    check_vk_result(err); | 
				
			||||
 | 
				
			||||
    g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
int main(int, char**) | 
				
			||||
{ | 
				
			||||
    // Setup SDL
 | 
				
			||||
    if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) | 
				
			||||
    { | 
				
			||||
        printf("Error: %s\n", SDL_GetError()); | 
				
			||||
        return 1; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    // Setup window
 | 
				
			||||
    SDL_DisplayMode current; | 
				
			||||
    SDL_GetCurrentDisplayMode(0, ¤t); | 
				
			||||
    SDL_Window* window = SDL_CreateWindow("ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE); | 
				
			||||
 | 
				
			||||
    // Setup Vulkan
 | 
				
			||||
    uint32_t extensions_count; | 
				
			||||
    SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, nullptr); | 
				
			||||
    const char** sdl_extensions = new const char*[extensions_count]; | 
				
			||||
    SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, sdl_extensions); | 
				
			||||
    setup_vulkan(window, sdl_extensions, extensions_count); | 
				
			||||
    delete[] sdl_extensions; | 
				
			||||
 | 
				
			||||
    // Setup ImGui binding
 | 
				
			||||
    ImGui::CreateContext(); | 
				
			||||
    ImGuiIO& io = ImGui::GetIO(); (void)io; | 
				
			||||
    //io.NavFlags |= ImGuiNavFlags_EnableKeyboard;
 | 
				
			||||
 | 
				
			||||
    ImGui_ImplVulkan_InitData init_data = {}; | 
				
			||||
    init_data.allocator = g_Allocator; | 
				
			||||
    init_data.gpu = g_Gpu; | 
				
			||||
    init_data.device = g_Device; | 
				
			||||
    init_data.render_pass = g_RenderPass; | 
				
			||||
    init_data.pipeline_cache = g_PipelineCache; | 
				
			||||
    init_data.descriptor_pool = g_DescriptorPool; | 
				
			||||
    init_data.check_vk_result = check_vk_result; | 
				
			||||
    ImGui_ImplVulkan_Init(&init_data); | 
				
			||||
    ImGui_ImplSDL2_Init(window); | 
				
			||||
 | 
				
			||||
    // Setup style
 | 
				
			||||
    ImGui::StyleColorsDark(); | 
				
			||||
    //ImGui::StyleColorsClassic();
 | 
				
			||||
 | 
				
			||||
    // Load Fonts
 | 
				
			||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
 | 
				
			||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
 | 
				
			||||
    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
 | 
				
			||||
    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
 | 
				
			||||
    // - Read 'misc/fonts/README.txt' for more instructions and details.
 | 
				
			||||
    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
 | 
				
			||||
    //io.Fonts->AddFontDefault();
 | 
				
			||||
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
 | 
				
			||||
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
 | 
				
			||||
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
 | 
				
			||||
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
 | 
				
			||||
    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
 | 
				
			||||
    //IM_ASSERT(font != NULL);
 | 
				
			||||
 | 
				
			||||
    // Upload Fonts
 | 
				
			||||
    { | 
				
			||||
        VkResult err; | 
				
			||||
        err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0); | 
				
			||||
        check_vk_result(err); | 
				
			||||
        VkCommandBufferBeginInfo begin_info = {}; | 
				
			||||
        begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | 
				
			||||
        begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | 
				
			||||
        err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info); | 
				
			||||
        check_vk_result(err); | 
				
			||||
 | 
				
			||||
        ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]); | 
				
			||||
 | 
				
			||||
        VkSubmitInfo end_info = {}; | 
				
			||||
        end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | 
				
			||||
        end_info.commandBufferCount = 1; | 
				
			||||
        end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex]; | 
				
			||||
        err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]); | 
				
			||||
        check_vk_result(err); | 
				
			||||
        err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE); | 
				
			||||
        check_vk_result(err); | 
				
			||||
 | 
				
			||||
        err = vkDeviceWaitIdle(g_Device); | 
				
			||||
        check_vk_result(err); | 
				
			||||
        ImGui_ImplVulkan_InvalidateFontUploadObjects(); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    bool show_demo_window = true; | 
				
			||||
    bool show_another_window = false; | 
				
			||||
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | 
				
			||||
 | 
				
			||||
    // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
 | 
				
			||||
    // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
 | 
				
			||||
    // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
 | 
				
			||||
#ifdef IMGUI_UNLIMITED_FRAME_RATE | 
				
			||||
    ImGui_ImplVulkan_NewFrame(); | 
				
			||||
    ImGui_ImplSDL2_NewFrame(window); | 
				
			||||
    frame_begin(); | 
				
			||||
    ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]); | 
				
			||||
    frame_end(); | 
				
			||||
    g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; | 
				
			||||
#endif // IMGUI_UNLIMITED_FRAME_RATE
 | 
				
			||||
 | 
				
			||||
    // Main loop
 | 
				
			||||
    bool done = false; | 
				
			||||
    while (!done) | 
				
			||||
    { | 
				
			||||
        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
 | 
				
			||||
        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
 | 
				
			||||
        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
 | 
				
			||||
        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
 | 
				
			||||
        SDL_Event event; | 
				
			||||
        while (SDL_PollEvent(&event)) | 
				
			||||
        { | 
				
			||||
            ImGui_ImplSDL2_ProcessEvent(&event); | 
				
			||||
            if (event.type == SDL_QUIT) | 
				
			||||
                done = true; | 
				
			||||
        } | 
				
			||||
        ImGui_ImplVulkan_NewFrame(); | 
				
			||||
        ImGui_ImplSDL2_NewFrame(window); | 
				
			||||
 | 
				
			||||
        // 1. Show a simple window.
 | 
				
			||||
        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
 | 
				
			||||
        { | 
				
			||||
            static float f = 0.0f; | 
				
			||||
            static int counter = 0; | 
				
			||||
            ImGui::Text("Hello, world!");                           // Display some text (you can use a format string too)
 | 
				
			||||
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f    
 | 
				
			||||
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
 | 
				
			||||
 | 
				
			||||
            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our windows open/close state
 | 
				
			||||
            ImGui::Checkbox("Another Window", &show_another_window); | 
				
			||||
 | 
				
			||||
            if (ImGui::Button("Button"))                            // Buttons return true when clicked (NB: most widgets return true when edited/activated)
 | 
				
			||||
                counter++; | 
				
			||||
            ImGui::SameLine(); | 
				
			||||
            ImGui::Text("counter = %d", counter); | 
				
			||||
 | 
				
			||||
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
				
			||||
        } | 
				
			||||
 | 
				
			||||
        // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
 | 
				
			||||
        if (show_another_window) | 
				
			||||
        { | 
				
			||||
            ImGui::Begin("Another Window", &show_another_window); | 
				
			||||
            ImGui::Text("Hello from another window!"); | 
				
			||||
            if (ImGui::Button("Close Me")) | 
				
			||||
                show_another_window = false; | 
				
			||||
            ImGui::End(); | 
				
			||||
        } | 
				
			||||
 | 
				
			||||
        // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
 | 
				
			||||
        if (show_demo_window) | 
				
			||||
        { | 
				
			||||
            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
 | 
				
			||||
            ImGui::ShowDemoWindow(&show_demo_window); | 
				
			||||
        } | 
				
			||||
 | 
				
			||||
        // Rendering
 | 
				
			||||
        memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); | 
				
			||||
        frame_begin(); | 
				
			||||
        ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]); | 
				
			||||
        frame_end(); | 
				
			||||
        frame_present(); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    // Cleanup
 | 
				
			||||
    VkResult err = vkDeviceWaitIdle(g_Device); | 
				
			||||
    check_vk_result(err); | 
				
			||||
    ImGui_ImplVulkan_Shutdown(); | 
				
			||||
    ImGui_ImplSDL2_Shutdown(); | 
				
			||||
    ImGui::DestroyContext(); | 
				
			||||
    SDL_DestroyWindow(window); | 
				
			||||
    cleanup_vulkan(); | 
				
			||||
    SDL_Quit(); | 
				
			||||
 | 
				
			||||
    return 0; | 
				
			||||
} | 
				
			||||
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		Reference in New Issue