| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -7610,9 +7610,8 @@ static void ImGui::NavUpdate() | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    NavUpdateWindowing(); | 
					 | 
					 | 
					 | 
					    NavUpdateWindowing(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // Set output flags for user application
 | 
					 | 
					 | 
					 | 
					    // Set output flags for user application
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // FIXME: g.NavInitRequest is always false at this point, investigate the intent of operation done here.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); | 
					 | 
					 | 
					 | 
					    g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavInitRequest; | 
					 | 
					 | 
					 | 
					    g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // Process NavCancel input (to close a popup, get back to parent, clear focus)
 | 
					 | 
					 | 
					 | 
					    // Process NavCancel input (to close a popup, get back to parent, clear focus)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (IsNavInputPressed(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) | 
					 | 
					 | 
					 | 
					    if (IsNavInputPressed(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |