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@ -7217,16 +7217,18 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg) |
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const ImGuiID id = window->GetID(label); |
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const ImGuiID id = window->GetID(label); |
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const ImVec2 label_size = CalcTextSize(label, NULL, true); |
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const ImVec2 label_size = CalcTextSize(label, NULL, true); |
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const ImVec2 window_padding = window->WindowPadding(); |
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const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); |
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const float w = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x); |
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const ImVec2 pos = window->DC.CursorPos; |
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const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : w, size_arg.y != 0.0f ? size_arg.y : label_size.y); |
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ImRect bb(pos, pos + size); |
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ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); |
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ItemSize(bb); |
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ItemSize(bb); |
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if (size_arg.x == 0.0f) |
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bb.Max.x += window_padding.x; |
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// Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing.
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// Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing.
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ImRect bb_with_spacing = bb; |
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const ImVec2 window_padding = window->WindowPadding(); |
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const float w_full = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x); |
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const ImVec2 size_full(size_arg.x != 0.0f ? size_arg.x : w_full, size_arg.y != 0.0f ? size_arg.y : label_size.y); |
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ImRect bb_with_spacing(pos, pos + size_full); |
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if (size_arg.x == 0.0f) |
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bb_with_spacing.Max.x += window_padding.x; |
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const float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f); |
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const float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f); |
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const float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f); |
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const float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f); |
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const float spacing_R = style.ItemSpacing.x - spacing_L; |
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const float spacing_R = style.ItemSpacing.x - spacing_L; |
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