@ -5296,6 +5296,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( p_open  ! =  NULL  & &  window - > Viewport - > PlatformRequestClose  & &  window - > Viewport  ! =  GetMainViewport ( ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            window - > Viewport - > PlatformRequestClose  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            g . NavWindowingToggleLayer  =  false ;  // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            * p_open  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -8572,7 +8573,9 @@ static void ImGui::NavUpdateWindowing() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Keyboard: Press and Release ALT to toggle menu layer
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of back-end clearing releases all keys on ALT-TAB
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ( g . ActiveId  = =  0  | |  g . ActiveIdAllowOverlap )  & &  IsNavInputPressed ( ImGuiNavInput_KeyMenu_ ,  ImGuiInputReadMode_Released ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( IsNavInputPressed ( ImGuiNavInput_KeyMenu_ ,  ImGuiInputReadMode_Pressed ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . NavWindowingToggleLayer  =  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ( g . ActiveId  = =  0  | |  g . ActiveIdAllowOverlap )  & &  g . NavWindowingToggleLayer  & &  IsNavInputPressed ( ImGuiNavInput_KeyMenu_ ,  ImGuiInputReadMode_Released ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( IsMousePosValid ( & g . IO . MousePos )  = =  IsMousePosValid ( & g . IO . MousePosPrev ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            apply_toggle_layer  =  true ;