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					@ -6032,10 +6032,12 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents) | 
				
			
			
		
	
		
		
			
				
					
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					    else | 
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					    else | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        // Maximum window size is determined by the viewport size or monitor size
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					        // Maximum window size is determined by the viewport size or monitor size
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					        const int monitor_idx = window->ViewportAllowPlatformMonitorExtend; | 
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					        ImVec2 avail_size = window->Viewport->Size; | 
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					        ImVec2 avail_size = window->Viewport->Size; | 
				
			
			
		
	
		
		
			
				
					
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					        if (window->ViewportOwned) | 
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					        if (window->ViewportOwned) | 
				
			
			
		
	
		
		
			
				
					
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					            avail_size = (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) ? (g.PlatformIO.Monitors[monitor_idx].WorkMax - g.PlatformIO.Monitors[monitor_idx].WorkMin) : ImVec2(FLT_MAX, FLT_MAX); | 
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					            avail_size = ImVec2(FLT_MAX, FLT_MAX); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        const int monitor_idx = window->ViewportAllowPlatformMonitorExtend; | 
				
			
			
		
	
		
		
			
				
					
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					        if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) | 
				
			
			
		
	
		
		
			
				
					
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					            avail_size = (g.PlatformIO.Monitors[monitor_idx].WorkMax - g.PlatformIO.Monitors[monitor_idx].WorkMin); | 
				
			
			
		
	
		
		
			
				
					
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					        ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f)); | 
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					        ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f)); | 
				
			
			
		
	
		
		
			
				
					
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					        // When the window cannot fit all contents (either because of constraints, either because screen is too small),
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					        // When the window cannot fit all contents (either because of constraints, either because screen is too small),
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