inlinevoidSetItemUsingMouseWheel(){SetItemKeyOwner(ImGuiKey_MouseWheelY);}// Changed in 1.89
inlineboolTreeNodeBehaviorIsOpen(ImGuiIDid,ImGuiTreeNodeFlagsflags=0){returnTreeNodeUpdateNextOpen(id,flags);}// Renamed in 1.89
// Refactored focus/nav/tabbing system in 1.82 and 1.84. If you have old/custom copy-and-pasted widgets that used FocusableItemRegister():
// Refactored focus/nav/tabbing system in 1.82 and 1.84. If you have old/custom copy-and-pasted widgets which used FocusableItemRegister():
// (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool tab_focused = FocusableItemRegister(...)'
// (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
// (New) IMGUI_VERSION_NUM >= 18413: using 'ItemAdd(..., ImGuiItemFlags_Inputable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_FocusedTabbing) != 0 || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput))' (WIP)
// Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText()
inlineboolFocusableItemRegister(ImGuiWindow*window,ImGuiIDid){IM_ASSERT(0);IM_UNUSED(window);IM_UNUSED(id);returnfalse;}// -> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
inlineboolIsKeyPressedMap(ImGuiKeykey,boolrepeat=true){IM_ASSERT(IsNamedKey(key));returnIsKeyPressed(key,repeat);}// Removed in 1.87: Mapping from named key is always identity!