|  |  | @ -12467,8 +12467,9 @@ void ImGui::LogButtons() | 
			
		
	
		
		
			
				
					
					|  |  |  | // - SaveIniSettingsToMemory()
 |  |  |  | // - SaveIniSettingsToMemory()
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					|  |  |  | //-----------------------------------------------------------------------------
 |  |  |  | //-----------------------------------------------------------------------------
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					|  |  |  | // - CreateNewWindowSettings() [Internal]
 |  |  |  | // - CreateNewWindowSettings() [Internal]
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					|  |  |  | // - FindWindowSettingsByName() [Internal]
 |  |  |  | // - FindWindowSettingsByID() [Internal]
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					|  |  |  | // - FindWindowSettingsByWindow() [Internal]
 |  |  |  | // - FindWindowSettingsByWindow() [Internal]
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					|  |  |  |  |  |  |  | // - ClearWindowSettings() [Internal]
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					|  |  |  | // - WindowSettingsHandler_***() [Internal]
 |  |  |  | // - WindowSettingsHandler_***() [Internal]
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					|  |  |  | //-----------------------------------------------------------------------------
 |  |  |  | //-----------------------------------------------------------------------------
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					|  |  | @ -12686,11 +12687,11 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) | 
			
		
	
		
		
			
				
					
					|  |  |  |     return settings; |  |  |  |     return settings; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | // We don't provide a FindWindowSettingsByName() because Docking system doesn't always hold on names.
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					|  |  |  | // This is called once per window .ini entry + once per newly instantiated window.
 |  |  |  | // This is called once per window .ini entry + once per newly instantiated window.
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					|  |  |  | ImGuiWindowSettings* ImGui::FindWindowSettingsByName(const char* name) |  |  |  | ImGuiWindowSettings* ImGui::FindWindowSettingsByID(ImGuiID id) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | { |  |  |  | { | 
			
		
	
		
		
			
				
					
					|  |  |  |     ImGuiContext& g = *GImGui; |  |  |  |     ImGuiContext& g = *GImGui; | 
			
		
	
		
		
			
				
					
					|  |  |  |     ImGuiID id = ImHashStr(name); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) |  |  |  |     for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (settings->ID == id) |  |  |  |         if (settings->ID == id) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return settings; |  |  |  |             return settings; | 
			
		
	
	
		
		
			
				
					|  |  | @ -12703,7 +12704,7 @@ ImGuiWindowSettings* ImGui::FindWindowSettingsByWindow(ImGuiWindow* window) | 
			
		
	
		
		
			
				
					
					|  |  |  |     ImGuiContext& g = *GImGui; |  |  |  |     ImGuiContext& g = *GImGui; | 
			
		
	
		
		
			
				
					
					|  |  |  |     if (window->SettingsOffset != -1) |  |  |  |     if (window->SettingsOffset != -1) | 
			
		
	
		
		
			
				
					
					|  |  |  |         return g.SettingsWindows.ptr_from_offset(window->SettingsOffset); |  |  |  |         return g.SettingsWindows.ptr_from_offset(window->SettingsOffset); | 
			
		
	
		
		
			
				
					
					|  |  |  |     return FindWindowSettingsByName(window->Name); // Actual search executed once, so at this point we don't mind the redundant hashing.
 |  |  |  |     return FindWindowSettingsByID(window->ID); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  | // This will revert window to its initial state, including enabling the ImGuiCond_FirstUseEver/ImGuiCond_Once conditions once more.
 |  |  |  | // This will revert window to its initial state, including enabling the ImGuiCond_FirstUseEver/ImGuiCond_Once conditions once more.
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					|  |  | @ -12716,7 +12717,7 @@ void ImGui::ClearWindowSettings(const char* name) | 
			
		
	
		
		
			
				
					
					|  |  |  |         window->Flags |= ImGuiWindowFlags_NoSavedSettings; |  |  |  |         window->Flags |= ImGuiWindowFlags_NoSavedSettings; | 
			
		
	
		
		
			
				
					
					|  |  |  |         InitOrLoadWindowSettings(window, NULL); |  |  |  |         InitOrLoadWindowSettings(window, NULL); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     if (ImGuiWindowSettings* settings = window ? FindWindowSettingsByWindow(window) : FindWindowSettingsByName(name)) |  |  |  |     if (ImGuiWindowSettings* settings = window ? FindWindowSettingsByWindow(window) : FindWindowSettingsByID(ImHashStr(name))) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         settings->WantDelete = true; |  |  |  |         settings->WantDelete = true; | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  | @ -12731,7 +12732,7 @@ static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandl | 
			
		
	
		
		
			
				
					
					|  |  |  | static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) |  |  |  | static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) | 
			
		
	
		
		
			
				
					
					|  |  |  | { |  |  |  | { | 
			
		
	
		
		
			
				
					
					|  |  |  |     ImGuiID id = ImHashStr(name); |  |  |  |     ImGuiID id = ImHashStr(name); | 
			
		
	
		
		
			
				
					
					|  |  |  |     ImGuiWindowSettings* settings = ImGui::FindWindowSettingsByName(name); |  |  |  |     ImGuiWindowSettings* settings = ImGui::FindWindowSettingsByID(id); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     if (settings) |  |  |  |     if (settings) | 
			
		
	
		
		
			
				
					
					|  |  |  |         *settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry
 |  |  |  |         *settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry
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					|  |  |  |     else |  |  |  |     else | 
			
		
	
	
		
		
			
				
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