@ -10266,6 +10266,10 @@ static void ImGui::NavUpdate() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for  ( ImGuiKey  key  :  nav_keyboard_keys_to_change_source )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( IsKeyDown ( key ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                g . NavInputSource  =  ImGuiInputSource_Keyboard ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ! nav_gamepad_active  & &  g . NavInputSource  = =  ImGuiInputSource_Gamepad )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . NavInputSource  =  ImGuiInputSource_None ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ! nav_keyboard_active  & &  g . NavInputSource  = =  ImGuiInputSource_Keyboard )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . NavInputSource  =  ImGuiInputSource_None ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Process navigation init request (select first/default focus)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( g . NavInitResultId  ! =  0 )   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -10310,10 +10314,10 @@ static void ImGui::NavUpdate() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    g . NavActivateFlags  =  ImGuiActivateFlags_None ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( g . NavId  ! =  0  & &  ! g . NavDisableHighlight  & &  ! g . NavWindowingTarget  & &  g . NavWindow  & &  ! ( g . NavWindow - > Flags  &  ImGuiWindowFlags_NoNavInputs ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  bool  activate_down  =  IsKeyDown ( ImGuiKey_Space )  | |  IsKeyDown ( ImGuiKey_NavGamepadActivate ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  bool  activate_pressed  =  activate_down  & &  ( IsKeyPressed ( ImGuiKey_Space ,  false )  | |  IsKeyPressed ( ImGuiKey_NavGamepadActivate ,  false ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  bool  input_down  =  IsKeyDown ( ImGuiKey_Enter )  | |  IsKeyDown ( ImGuiKey_NavGamepadInput ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  bool  input_pressed  =  input_down  & &  ( IsKeyPressed ( ImGuiKey_Enter ,  false )  | |  IsKeyPressed ( ImGuiKey_NavGamepadInput ,  false ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  bool  activate_down  =  ( nav_keyboard_active  & &  IsKeyDown ( ImGuiKey_Space ) )  | |  ( nav_gamepad_active  & &  IsKeyDown ( ImGuiKey_NavGamepadActivate ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  bool  activate_pressed  =  activate_down  & &  ( ( nav_keyboard_active  & &  IsKeyPressed ( ImGuiKey_Space ,  false ) )  | |  ( nav_gamepad_active  & &  IsKeyPressed ( ImGuiKey_NavGamepadActivate ,  false ) ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  bool  input_down  =  ( nav_keyboard_active  & &  IsKeyDown ( ImGuiKey_Enter ) )  | |  ( nav_gamepad_active  & &  IsKeyDown ( ImGuiKey_NavGamepadInput ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  bool  input_pressed  =  input_down  & &  ( ( nav_keyboard_active  & &  IsKeyPressed ( ImGuiKey_Enter ,  false ) )  | |  ( nav_gamepad_active  & &  IsKeyPressed ( ImGuiKey_NavGamepadInput ,  false ) ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( g . ActiveId  = =  0  & &  activate_pressed )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            g . NavActivateId  =  g . NavId ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -10368,14 +10372,17 @@ static void ImGui::NavUpdate() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                SetScrollY ( window ,  ImFloor ( window - > Scroll . y  +  ( ( move_dir  = =  ImGuiDir_Up )  ?  - 1.0f  :  + 1.0f )  *  scroll_speed ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // *Normal* Manual scroll with NavScrollXXX keys 
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // *Normal* Manual scroll with LStick 
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  ImVec2  scroll_dir  =  GetKeyVector2d ( ImGuiKey_GamepadLStickLeft ,  ImGuiKey_GamepadLStickRight ,  ImGuiKey_GamepadLStickUp ,  ImGuiKey_GamepadLStickDown ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  float  tweak_factor  =  IsKeyDown ( ImGuiKey_NavGamepadTweakSlow )  ?  1.0f  /  10.0f  :  IsKeyDown ( ImGuiKey_NavGamepadTweakFast )  ?  10.0f  :  1.0f ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( scroll_dir . x  ! =  0.0f  & &  window - > ScrollbarX )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            SetScrollX ( window ,  ImFloor ( window - > Scroll . x  +  scroll_dir . x  *  scroll_speed  *  tweak_factor ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( scroll_dir . y  ! =  0.0f )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            SetScrollY ( window ,  ImFloor ( window - > Scroll . y  +  scroll_dir . y  *  scroll_speed  *  tweak_factor ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( nav_gamepad_active )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            const  ImVec2  scroll_dir  =  GetKeyVector2d ( ImGuiKey_GamepadLStickLeft ,  ImGuiKey_GamepadLStickRight ,  ImGuiKey_GamepadLStickUp ,  ImGuiKey_GamepadLStickDown ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            const  float  tweak_factor  =  IsKeyDown ( ImGuiKey_NavGamepadTweakSlow )  ?  1.0f  /  10.0f  :  IsKeyDown ( ImGuiKey_NavGamepadTweakFast )  ?  10.0f  :  1.0f ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( scroll_dir . x  ! =  0.0f  & &  window - > ScrollbarX )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                SetScrollX ( window ,  ImFloor ( window - > Scroll . x  +  scroll_dir . x  *  scroll_speed  *  tweak_factor ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( scroll_dir . y  ! =  0.0f )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                SetScrollY ( window ,  ImFloor ( window - > Scroll . y  +  scroll_dir . y  *  scroll_speed  *  tweak_factor ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Always prioritize mouse highlight if navigation is disabled
   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -10427,6 +10434,8 @@ void ImGui::NavUpdateCreateMoveRequest() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiContext &  g  =  * GImGui ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiIO &  io  =  g . IO ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiWindow *  window  =  g . NavWindow ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  nav_gamepad_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableGamepad )  ! =  0  & &  ( io . BackendFlags  &  ImGuiBackendFlags_HasGamepad )  ! =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  nav_keyboard_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableKeyboard )  ! =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( g . NavMoveForwardToNextFrame  & &  window  ! =  NULL )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -10445,10 +10454,10 @@ void ImGui::NavUpdateCreateMoveRequest() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( window  & &  ! g . NavWindowingTarget  & &  ! ( window - > Flags  &  ImGuiWindowFlags_NoNavInputs ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            const  ImGuiInputFlags  repeat_mode  =  ImGuiInputFlags_Repeat  |  ImGuiInputFlags_RepeatRateNavMove ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! IsActiveIdUsingNavDir ( ImGuiDir_Left )   & &  ( IsKeyPressedEx ( ImGuiKey_GamepadDpadLeft ,   repeat_mode )  | |  IsKeyPressedEx ( ImGuiKey_LeftArrow ,   repeat_mode ) ) )  {  g . NavMoveDir  =  ImGuiDir_Left ;  }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! IsActiveIdUsingNavDir ( ImGuiDir_Right )  & &  ( IsKeyPressedEx ( ImGuiKey_GamepadDpadRight ,  repeat_mode )  | |  IsKeyPressedEx ( ImGuiKey_RightArrow ,  repeat_mode ) ) )  {  g . NavMoveDir  =  ImGuiDir_Right ;  }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! IsActiveIdUsingNavDir ( ImGuiDir_Up )     & &  ( IsKeyPressedEx ( ImGuiKey_GamepadDpadUp ,     repeat_mode )  | |  IsKeyPressedEx ( ImGuiKey_UpArrow ,     repeat_mode ) ) )  {  g . NavMoveDir  =  ImGuiDir_Up ;  }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! IsActiveIdUsingNavDir ( ImGuiDir_Down )   & &  ( IsKeyPressedEx ( ImGuiKey_GamepadDpadDown ,   repeat_mode )  | |  IsKeyPressedEx ( ImGuiKey_DownArrow ,   repeat_mode ) ) )  {  g . NavMoveDir  =  ImGuiDir_Down ;  }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! IsActiveIdUsingNavDir ( ImGuiDir_Left )   & &  ( ( nav_gamepad_active  & &  IsKeyPressedEx ( ImGuiKey_GamepadDpadLeft ,   repeat_mode ) )   | |  ( nav_keyboard_active  & &  IsKeyPressedEx ( ImGuiKey_LeftArrow ,   repeat_mode ) ) ) )  {  g . NavMoveDir  =  ImGuiDir_Left ;  }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! IsActiveIdUsingNavDir ( ImGuiDir_Right )  & &  ( ( nav_gamepad_active  & &  IsKeyPressedEx ( ImGuiKey_GamepadDpadRight ,  repeat_mode ) )   | |  ( nav_keyboard_active  & &  IsKeyPressedEx ( ImGuiKey_RightArrow ,  repeat_mode ) ) ) )  {  g . NavMoveDir  =  ImGuiDir_Right ;  }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! IsActiveIdUsingNavDir ( ImGuiDir_Up )     & &  ( ( nav_gamepad_active  & &  IsKeyPressedEx ( ImGuiKey_GamepadDpadUp ,     repeat_mode ) )   | |  ( nav_keyboard_active  & &  IsKeyPressedEx ( ImGuiKey_UpArrow ,     repeat_mode ) ) ) )  {  g . NavMoveDir  =  ImGuiDir_Up ;  }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ! IsActiveIdUsingNavDir ( ImGuiDir_Down )   & &  ( ( nav_gamepad_active  & &  IsKeyPressedEx ( ImGuiKey_GamepadDpadDown ,   repeat_mode ) )   | |  ( nav_keyboard_active  & &  IsKeyPressedEx ( ImGuiKey_DownArrow ,   repeat_mode ) ) ) )  {  g . NavMoveDir  =  ImGuiDir_Down ;  }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . NavMoveClipDir  =  g . NavMoveDir ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . NavScoringNoClipRect  =  ImRect ( + FLT_MAX ,  + FLT_MAX ,  - FLT_MAX ,  - FLT_MAX ) ;   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -10456,7 +10465,6 @@ void ImGui::NavUpdateCreateMoveRequest() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Update PageUp/PageDown/Home/End scroll
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // FIXME-NAV: Consider enabling those keys even without the master ImGuiConfigFlags_NavEnableKeyboard flag?
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  nav_keyboard_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableKeyboard )  ! =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float  scoring_rect_offset_y  =  0.0f ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( window  & &  g . NavMoveDir  = =  ImGuiDir_None  & &  nav_keyboard_active )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        scoring_rect_offset_y  =  NavUpdatePageUpPageDown ( ) ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -10654,7 +10662,9 @@ void ImGui::NavMoveRequestApplyResult() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  void  ImGui : : NavUpdateCancelRequest ( )  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					{  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiContext &  g  =  * GImGui ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ! IsKeyPressed ( ImGuiKey_Escape ,  false )  & &  ! IsKeyPressed ( ImGuiKey_NavGamepadCancel ,  false ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  nav_gamepad_active  =  ( g . IO . ConfigFlags  &  ImGuiConfigFlags_NavEnableGamepad )  ! =  0  & &  ( g . IO . BackendFlags  &  ImGuiBackendFlags_HasGamepad )  ! =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  nav_keyboard_active  =  ( g . IO . ConfigFlags  &  ImGuiConfigFlags_NavEnableKeyboard )  ! =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( ! ( nav_keyboard_active  & &  IsKeyPressed ( ImGuiKey_Escape ,  false ) )  & &  ! ( nav_gamepad_active  & &  IsKeyPressed ( ImGuiKey_NavGamepadCancel ,  false ) ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    IMGUI_DEBUG_LOG_NAV ( " [nav] NavUpdateCancelRequest() \n " ) ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -10906,8 +10916,10 @@ static void ImGui::NavUpdateWindowing() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Start CTRL+Tab or Square+L/R window selection
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  start_windowing_with_gamepad  =  allow_windowing  & &  ! g . NavWindowingTarget  & &  IsKeyPressed ( ImGuiKey_NavGamepadMenu ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  start_windowing_with_keyboard  =  allow_windowing  & &  ! g . NavWindowingTarget  & &  io . KeyCtrl  & &  IsKeyPressed ( ImGuiKey_Tab ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  nav_gamepad_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableGamepad )  ! =  0  & &  ( io . BackendFlags  &  ImGuiBackendFlags_HasGamepad )  ! =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  nav_keyboard_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableKeyboard )  ! =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  start_windowing_with_gamepad  =  allow_windowing  & &  nav_gamepad_active  & &  ! g . NavWindowingTarget  & &  IsKeyPressed ( ImGuiKey_NavGamepadMenu ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  bool  start_windowing_with_keyboard  =  allow_windowing  & &  nav_keyboard_active  & &  ! g . NavWindowingTarget  & &  io . KeyCtrl  & &  IsKeyPressed ( ImGuiKey_Tab ,  false ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( start_windowing_with_gamepad  | |  start_windowing_with_keyboard )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( ImGuiWindow *  window  =  g . NavWindow  ?  g . NavWindow  :  FindWindowNavFocusable ( g . WindowsFocusOrder . Size  -  1 ,  - INT_MAX ,  - 1 ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -10959,7 +10971,6 @@ static void ImGui::NavUpdateWindowing() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Keyboard: Press and Release ALT to toggle menu layer
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
						const  bool  nav_keyboard_active  =  ( io . ConfigFlags  &  ImGuiConfigFlags_NavEnableKeyboard )  ! =  0 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( nav_keyboard_active  & &  IsKeyPressed ( ImGuiKey_ModAlt ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . NavWindowingToggleLayer  =  true ;