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					@ -436,7 +436,6 @@ | 
				
			
			
		
	
		
		
			
				
					
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					 - settings: write more decent code to allow saving/loading new fields | 
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					 - settings: write more decent code to allow saving/loading new fields | 
				
			
			
		
	
		
		
			
				
					
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					 - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file | 
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					 - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file | 
				
			
			
		
	
		
		
			
				
					
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					 - style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost. | 
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					 - style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost. | 
				
			
			
		
	
		
		
			
				
					
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					 - style: checkbox: padding for "active" color should be a multiplier of the 
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					 - style: colorbox not always square? | 
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					 - style: colorbox not always square? | 
				
			
			
		
	
		
		
			
				
					
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					 - text: simple markup language for color change? | 
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					 - text: simple markup language for color change? | 
				
			
			
		
	
		
		
			
				
					
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					 - log: LogButtons() options for specifying depth and/or hiding depth slider | 
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					 - log: LogButtons() options for specifying depth and/or hiding depth slider | 
				
			
			
		
	
	
		
		
			
				
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					@ -6764,7 +6763,7 @@ bool ImGui::Checkbox(const char* label, bool* v) | 
				
			
			
		
	
		
		
			
				
					
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					    if (*v) | 
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					    if (*v) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); | 
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					        const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); | 
				
			
			
		
	
		
		
			
				
					
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					        const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f; | 
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					        const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f)); 
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					        window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckMark), style.FrameRounding); | 
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					        window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckMark), style.FrameRounding); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					@ -6825,7 +6824,7 @@ bool ImGui::RadioButton(const char* label, bool active) | 
				
			
			
		
	
		
		
			
				
					
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					    if (active) | 
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					    if (active) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); | 
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					        const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); | 
				
			
			
		
	
		
		
			
				
					
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					        const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f; | 
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					        const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f)); 
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					        window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckMark), 16); | 
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					        window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckMark), 16); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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