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					@ -9510,11 +9510,11 @@ static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 | 
				
			
			
		
	
		
		
			
				
					
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					static void PaintVertsLinearGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) | 
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					static void PaintVertsLinearGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    ImVec2 gradient_extent = gradient_p1 - gradient_p0; | 
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					    ImVec2 gradient_extent = gradient_p1 - gradient_p0; | 
				
			
			
		
	
		
		
			
				
					
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					    float gradient_inv_length = ImInvLength(gradient_extent, 0.0f); | 
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					    float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) | 
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					    for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        float d = ImDot(vert->pos - gradient_p0, gradient_extent); | 
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					        float d = ImDot(vert->pos - gradient_p0, gradient_extent); | 
				
			
			
		
	
		
		
			
				
					
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					        float t = ImMin(sqrtf(ImMax(d, 0.0f)) * gradient_inv_length, 1.0f); | 
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					        float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); | 
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					        int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); | 
				
			
			
		
	
		
		
			
				
					
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					        int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); | 
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					        int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); | 
				
			
			
		
	
		
		
			
				
					
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					        int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); | 
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					        int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); | 
				
			
			
		
	
	
		
		
			
				
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