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@ -13,6 +13,7 @@ |
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
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@ -266,8 +267,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm |
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VkViewport viewport; |
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VkViewport viewport; |
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viewport.x = 0; |
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viewport.x = 0; |
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viewport.y = 0; |
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viewport.y = 0; |
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viewport.width = draw_data->DisplaySize.x; |
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viewport.width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x; |
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viewport.height = draw_data->DisplaySize.y; |
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viewport.height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y; |
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viewport.minDepth = 0.0f; |
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viewport.minDepth = 0.0f; |
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viewport.maxDepth = 1.0f; |
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viewport.maxDepth = 1.0f; |
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vkCmdSetViewport(command_buffer, 0, 1, &viewport); |
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vkCmdSetViewport(command_buffer, 0, 1, &viewport); |
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@ -286,10 +287,13 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm |
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vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); |
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vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); |
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} |
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} |
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// Render the command lists:
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// Will project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
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ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
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// Render command lists
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int vtx_offset = 0; |
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int vtx_offset = 0; |
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int idx_offset = 0; |
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int idx_offset = 0; |
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ImVec2 clip_off = draw_data->DisplayPos; |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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{ |
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{ |
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const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
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const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
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@ -302,13 +306,20 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm |
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} |
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} |
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else |
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else |
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{ |
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{ |
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// Project scissor/clipping rectangles into framebuffer space
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ImVec4 clip_rect; |
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clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; |
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clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; |
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clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; |
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clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; |
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// Apply scissor/clipping rectangle
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// Apply scissor/clipping rectangle
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// FIXME: We could clamp width/height based on clamped min/max values.
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// FIXME: We could clamp width/height based on clamped min/max values.
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VkRect2D scissor; |
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VkRect2D scissor; |
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scissor.offset.x = (int32_t)(pcmd->ClipRect.x - clip_off.x) > 0 ? (int32_t)(pcmd->ClipRect.x - clip_off.x) : 0; |
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scissor.offset.x = ((int32_t)clip_rect.x > 0) ? (int32_t)(clip_rect.x) : 0; |
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scissor.offset.y = (int32_t)(pcmd->ClipRect.y - clip_off.y) > 0 ? (int32_t)(pcmd->ClipRect.y - clip_off.y) : 0; |
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scissor.offset.y = ((int32_t)clip_rect.y > 0) ? (int32_t)(clip_rect.y) : 0; |
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scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x); |
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scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x); |
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scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
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scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y + 1); // FIXME: Why +1 here?
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vkCmdSetScissor(command_buffer, 0, 1, &scissor); |
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vkCmdSetScissor(command_buffer, 0, 1, &scissor); |
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// Draw
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// Draw
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