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@ -110,7 +110,6 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data) |
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{ (R + L) / (L - R), (T + B) / (B - T), 0.5f, 1.0f }, |
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{ (R + L) / (L - R), (T + B) / (B - T), 0.5f, 1.0f }, |
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}; |
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}; |
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memcpy(&pConstantBuffer->mvp, mvp, sizeof(mvp)); |
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memcpy(&pConstantBuffer->mvp, mvp, sizeof(mvp)); |
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D3D10_MAPPED_TEXTURE2D texMap; |
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g_pVertexConstantBuffer->Unmap(); |
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g_pVertexConstantBuffer->Unmap(); |
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} |
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} |
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@ -118,8 +117,8 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data) |
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{ |
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{ |
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D3D10_VIEWPORT vp; |
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D3D10_VIEWPORT vp; |
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memset(&vp, 0, sizeof(D3D10_VIEWPORT)); |
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memset(&vp, 0, sizeof(D3D10_VIEWPORT)); |
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vp.Width = ImGui::GetIO().DisplaySize.x; |
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vp.Width = (UINT)ImGui::GetIO().DisplaySize.x; |
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vp.Height = ImGui::GetIO().DisplaySize.y; |
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vp.Height = (UINT)ImGui::GetIO().DisplaySize.y; |
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vp.MinDepth = 0.0f; |
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vp.MinDepth = 0.0f; |
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vp.MaxDepth = 1.0f; |
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vp.MaxDepth = 1.0f; |
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vp.TopLeftX = 0; |
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vp.TopLeftX = 0; |
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