@ -3555,6 +3555,9 @@ void ImGui::EndFrame() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    IM_ASSERT ( g . FrameScopeActive  & &  " Forgot to call ImGui::NewFrame()? " ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    g . FrameScopeActive  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    g . FrameCountEnded  =  g . FrameCount ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( g . IO . ImeSetInputScreenPosFn  & &  ImLengthSqr ( g . PlatformImeLastPos  -  g . PlatformImePos )  >  0.0001f )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -3567,10 +3570,16 @@ void ImGui::EndFrame() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( g . CurrentWindowStack . Size  ! =  1 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( g . CurrentWindowStack . Size  >  1 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            IM_ASSERT ( g . CurrentWindowStack . Size  = =  1  & &  " Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild? " ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            while  ( g . CurrentWindowStack . Size  >  1 )  // FIXME-ERRORHANDLING
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                End ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            IM_ASSERT ( g . CurrentWindowStack . Size  = =  1  & &  " Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much? " ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Hide implicit/fallback "Debug" window if it hasn't been used
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( g . CurrentWindow  & &  ! g . CurrentWindow - > WriteAccessed )   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -3665,9 +3674,6 @@ void ImGui::EndFrame() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    g . IO . MouseWheel  =  g . IO . MouseWheelH  =  0.0f ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    memset ( g . IO . InputCharacters ,  0 ,  sizeof ( g . IO . InputCharacters ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    memset ( g . IO . NavInputs ,  0 ,  sizeof ( g . IO . NavInputs ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    g . FrameScopeActive  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    g . FrameCountEnded  =  g . FrameCount ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					}  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					void  ImGui : : Render ( )  
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -5251,6 +5257,13 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_first_use, 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					void  ImGui : : End ( )  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					{  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiContext &  g  =  * GImGui ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( g . CurrentWindowStack . Size  < =  1  & &  g . FrameScopeActive )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        IM_ASSERT ( g . CurrentWindowStack . Size  >  1  & &  " Calling End() too many times! " ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return ;  // FIXME-ERRORHANDLING
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImGuiWindow *  window  =  g . CurrentWindow ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( window - > DC . ColumnsSet  ! =  NULL )