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name: build |
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on: [push, pull_request] |
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jobs: |
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Windows: |
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runs-on: windows-2019 |
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env: |
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MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Fix Projects |
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shell: powershell |
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run: | |
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# Replace v110 toolset with v142. Only v141 and v142 toolsets are available on CI workers. |
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# Replace 8.1 platform sdk with 10.0.18362.0. Workers do not contain legacy SDKs. |
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# WARNING: This will need updating if toolset/sdk change in project files! |
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gci -recurse -filter "*.vcxproj" | ForEach-Object { |
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
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} |
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- name: Build x86 |
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shell: cmd |
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run: | |
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"%MSBUILD_PATH%\MSBuild.exe" /p:Platform=Win32 /p:Configuration=Release examples/imgui_examples.sln |
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- name: Build x64 |
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shell: cmd |
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run: | |
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"%MSBUILD_PATH%\MSBuild.exe" /p:Platform=x64 /p:Configuration=Release examples/imgui_examples.sln |
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Linux: |
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runs-on: ubuntu-18.04 |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Install Dependencies |
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run: | |
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sudo apt-get update |
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sudo apt-get install -y libglfw3-dev libsdl2-dev |
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- name: Build |
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run: | |
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make -C examples/example_null |
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make -C examples/example_glfw_opengl2 |
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make -C examples/example_glfw_opengl3 |
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make -C examples/example_sdl_opengl2 |
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make -C examples/example_sdl_opengl3 |
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MacOS: |
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runs-on: macOS-10.14 |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Install Dependencies |
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run: | |
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brew install glfw3 |
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brew install sdl2 |
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- name: Build |
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run: | |
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make -C examples/example_null |
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make -C examples/example_glfw_opengl2 |
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make -C examples/example_glfw_opengl3 |
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make -C examples/example_glfw_metal |
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make -C examples/example_sdl_opengl2 |
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make -C examples/example_sdl_opengl3 |
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos |
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xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 |
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iOS: |
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runs-on: macOS-10.14 |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Build |
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run: | |
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# Code signing is required, but we disable it because it is irrelevant for CI builds. |
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO |
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Emscripten: |
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runs-on: ubuntu-18.04 |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Install Dependencies |
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run: | |
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wget -q https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz |
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tar -xvf emsdk-portable.tar.gz |
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emsdk-portable/emsdk update |
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emsdk-portable/emsdk install latest |
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emsdk-portable/emsdk activate latest |
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- name: Build |
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run: | |
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source emsdk-portable/emsdk_env.sh |
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make -C examples/example_emscripten |
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