|
|
|
@ -6717,7 +6717,7 @@ void ImGui::FocusWindow(ImGuiWindow* window) |
|
|
|
|
|
|
|
|
|
// Move the root window to the top of the pile
|
|
|
|
|
IM_ASSERT(window->RootWindow != NULL); |
|
|
|
|
ImGuiWindow* focus_front_window = window->RootWindow; // NB: In docking branch this is window->RootWindowDockStop
|
|
|
|
|
ImGuiWindow* focus_front_window = window->RootWindowDockStop; |
|
|
|
|
ImGuiWindow* display_front_window = window->RootWindow; |
|
|
|
|
|
|
|
|
|
// Steal focus on active widgets
|
|
|
|
@ -6727,7 +6727,7 @@ void ImGui::FocusWindow(ImGuiWindow* window) |
|
|
|
|
|
|
|
|
|
// Bring to front
|
|
|
|
|
BringWindowToFocusFront(focus_front_window); |
|
|
|
|
if (((window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) |
|
|
|
|
if (((window->Flags | focus_front_window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) |
|
|
|
|
BringWindowToDisplayFront(display_front_window); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -9532,7 +9532,7 @@ static void ImGui::NavUpdateWindowing() |
|
|
|
|
if (start_windowing_with_gamepad || start_windowing_with_keyboard) |
|
|
|
|
if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) |
|
|
|
|
{ |
|
|
|
|
g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop
|
|
|
|
|
g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindowDockStop; |
|
|
|
|
g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; |
|
|
|
|
g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true; |
|
|
|
|
g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad; |
|
|
|
|