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					|  |  |  |  - limited layout features, intricate layouts are typically crafted in code |  |  |  |  - limited layout features, intricate layouts are typically crafted in code | 
			
		
	
		
		
			
				
					
					|  |  |  |  - occasionally use statically sized buffers for string manipulations - won't crash, but some long text may be clipped |  |  |  |  - occasionally use statically sized buffers for string manipulations - won't crash, but some long text may be clipped | 
			
		
	
		
		
			
				
					
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					|  |  |  |  END-USER GUIDE |  |  |  |  END-USER GUIDE | 
			
		
	
		
		
			
				
					
					|  |  |  |  ============== |  |  |  |  ============== | 
			
		
	
		
		
			
				
					
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					|  |  |  |    - ESCAPE to revert text to its original value |  |  |  |    - ESCAPE to revert text to its original value | 
			
		
	
		
		
			
				
					
					|  |  |  |    - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!) |  |  |  |    - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!) | 
			
		
	
		
		
			
				
					
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					|  |  |  |  PROGRAMMER GUIDE |  |  |  |  PROGRAMMER GUIDE | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // swap video buffer, etc.
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					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |    - after calling ImGui::NewFrame() you can read back 'ImGui::GetIO().WantCaptureMouse' and 'ImGui::GetIO().WantCaptureKeyboard' to tell | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |      if ImGui wants to use your inputs. so typically can hide the mouse inputs from the rest of your application if ImGui is using it. | 
			
		
	
		
		
			
				
					
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					|  |  |  |  API BREAKING CHANGES |  |  |  |  API BREAKING CHANGES | 
			
		
	
		
		
			
				
					
					|  |  |  |  ==================== |  |  |  |  ==================== | 
			
		
	
		
		
			
				
					
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					|  |  |  |  - 2014/08/30 (1.09) moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite |  |  |  |  - 2014/08/30 (1.09) moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite | 
			
		
	
		
		
			
				
					
					|  |  |  |  - 2014/08/28 (1.09) changed the behavior of IO.PixelCenterOffset following various rendering fixes |  |  |  |  - 2014/08/28 (1.09) changed the behavior of IO.PixelCenterOffset following various rendering fixes | 
			
		
	
		
		
			
				
					
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					|  |  |  |  TROUBLESHOOTING & FREQUENTLY ASKED QUESTIONS |  |  |  |  TROUBLESHOOTING & FREQUENTLY ASKED QUESTIONS | 
			
		
	
		
		
			
				
					
					|  |  |  |  ============================================ |  |  |  |  ============================================ | 
			
		
	
		
		
			
				
					
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					|  |  |  |  - tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug" |  |  |  |  - tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug" | 
			
		
	
		
		
			
				
					
					|  |  |  |  - tip: read the ShowTestWindow() code for more example of how to use ImGui! |  |  |  |  - tip: read the ShowTestWindow() code for more example of how to use ImGui! | 
			
		
	
		
		
			
				
					
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					|  |  |  |  ISSUES & TODO-LIST |  |  |  |  ISSUES & TODO-LIST | 
			
		
	
		
		
			
				
					
					|  |  |  |  ================== |  |  |  |  ================== | 
			
		
	
		
		
			
				
					
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