|  |  |  | @ -2525,7 +2525,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) | 
			
		
	
		
			
				
					|  |  |  |  |     LastTimeActive = -1.0f; | 
			
		
	
		
			
				
					|  |  |  |  |     ItemWidthDefault = 0.0f; | 
			
		
	
		
			
				
					|  |  |  |  |     FontWindowScale = 1.0f; | 
			
		
	
		
			
				
					|  |  |  |  |     SettingsIdx = -1; | 
			
		
	
		
			
				
					|  |  |  |  |     SettingsOffset = -1; | 
			
		
	
		
			
				
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					|  |  |  |  |     DrawList = &DrawListInst; | 
			
		
	
		
			
				
					|  |  |  |  |     DrawList->_OwnerName = Name; | 
			
		
	
	
		
			
				
					|  |  |  | @ -3818,7 +3818,6 @@ void ImGui::Shutdown(ImGuiContext* context) | 
			
		
	
		
			
				
					|  |  |  |  |     g.PrivateClipboard.clear(); | 
			
		
	
		
			
				
					|  |  |  |  |     g.InputTextState.ClearFreeMemory(); | 
			
		
	
		
			
				
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					|  |  |  |  |     g.SettingsWindowsNames.clear(); | 
			
		
	
		
			
				
					|  |  |  |  |     g.SettingsWindows.clear(); | 
			
		
	
		
			
				
					|  |  |  |  |     g.SettingsHandlers.clear(); | 
			
		
	
		
			
				
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					|  |  |  | @ -4704,7 +4703,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl | 
			
		
	
		
			
				
					|  |  |  |  |         if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             // Retrieve settings from .ini file
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					|  |  |  |  |             window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings); | 
			
		
	
		
			
				
					|  |  |  |  |             window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); | 
			
		
	
		
			
				
					|  |  |  |  |             SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); | 
			
		
	
		
			
				
					|  |  |  |  |             window->Pos = ImVec2(settings->Pos.x, settings->Pos.y); | 
			
		
	
		
			
				
					|  |  |  |  |             window->Collapsed = settings->Collapsed; | 
			
		
	
	
		
			
				
					|  |  |  | @ -9205,27 +9204,31 @@ void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) | 
			
		
	
		
			
				
					|  |  |  |  | ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiContext& g = *GImGui; | 
			
		
	
		
			
				
					|  |  |  |  |     g.SettingsWindows.push_back(ImGuiWindowSettings()); | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiWindowSettings* settings = &g.SettingsWindows.back(); | 
			
		
	
		
			
				
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					|  |  |  |  | #if !IMGUI_DEBUG_INI_SETTINGS | 
			
		
	
		
			
				
					|  |  |  |  |     // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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					|  |  |  |  |     // Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier.
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					|  |  |  |  |     if (const char* p = strstr(name, "###")) | 
			
		
	
		
			
				
					|  |  |  |  |         name = p; | 
			
		
	
		
			
				
					|  |  |  |  | #endif | 
			
		
	
		
			
				
					|  |  |  |  |     size_t name_len = strlen(name); | 
			
		
	
		
			
				
					|  |  |  |  |     settings->NameOffset = g.SettingsWindowsNames.size(); | 
			
		
	
		
			
				
					|  |  |  |  |     g.SettingsWindowsNames.append(name, name + name_len + 1); // Append with zero terminator
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					|  |  |  |  |     const size_t name_len = strlen(name); | 
			
		
	
		
			
				
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					|  |  |  |  |     // Allocate chunk
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					|  |  |  |  |     const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1; | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size); | 
			
		
	
		
			
				
					|  |  |  |  |     IM_PLACEMENT_NEW(settings) ImGuiWindowSettings(); | 
			
		
	
		
			
				
					|  |  |  |  |     settings->ID = ImHashStr(name, name_len); | 
			
		
	
		
			
				
					|  |  |  |  |     memcpy(settings->GetName(), name, name_len + 1);   // Store with zero terminator
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					|  |  |  |  |     return settings; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiContext& g = *GImGui; | 
			
		
	
		
			
				
					|  |  |  |  |     for (int i = 0; i != g.SettingsWindows.Size; i++) | 
			
		
	
		
			
				
					|  |  |  |  |         if (g.SettingsWindows[i].ID == id) | 
			
		
	
		
			
				
					|  |  |  |  |             return &g.SettingsWindows[i]; | 
			
		
	
		
			
				
					|  |  |  |  |     for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) | 
			
		
	
		
			
				
					|  |  |  |  |         if (settings->ID == id) | 
			
		
	
		
			
				
					|  |  |  |  |             return settings; | 
			
		
	
		
			
				
					|  |  |  |  |     return NULL; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  | @ -9380,11 +9383,11 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl | 
			
		
	
		
			
				
					|  |  |  |  |         if (window->Flags & ImGuiWindowFlags_NoSavedSettings) | 
			
		
	
		
			
				
					|  |  |  |  |             continue; | 
			
		
	
		
			
				
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					|  |  |  |  |         ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID); | 
			
		
	
		
			
				
					|  |  |  |  |         ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID); | 
			
		
	
		
			
				
					|  |  |  |  |         if (!settings) | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             settings = ImGui::CreateNewWindowSettings(window->Name); | 
			
		
	
		
			
				
					|  |  |  |  |             window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings); | 
			
		
	
		
			
				
					|  |  |  |  |             window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         IM_ASSERT(settings->ID == window->ID); | 
			
		
	
		
			
				
					|  |  |  |  |         settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y); | 
			
		
	
	
		
			
				
					|  |  |  | @ -9393,11 +9396,10 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     // Write to text buffer
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					|  |  |  |  |     buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
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					|  |  |  |  |     for (int i = 0; i != g.SettingsWindows.Size; i++) | 
			
		
	
		
			
				
					|  |  |  |  |     buf->reserve(buf->size() + g.SettingsWindows.size() * 6); // ballpark reserve
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					|  |  |  |  |     for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         const ImGuiWindowSettings* settings = &g.SettingsWindows[i]; | 
			
		
	
		
			
				
					|  |  |  |  |         const char* settings_name = g.SettingsWindowsNames.c_str() + settings->NameOffset; | 
			
		
	
		
			
				
					|  |  |  |  |         const char* settings_name = settings->GetName(); | 
			
		
	
		
			
				
					|  |  |  |  |         buf->appendf("[%s][%s]\n", handler->TypeName, settings_name); | 
			
		
	
		
			
				
					|  |  |  |  |         buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y); | 
			
		
	
		
			
				
					|  |  |  |  |         buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y); | 
			
		
	
	
		
			
				
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