Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library.
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. |
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mkdir Debug |
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cl /nologo /Zi /MD /I ..\.. *.cpp ..\..\*.cpp /FeDebug/null_example.exe /FoDebug/ /link gdi32.lib shell32.lib |
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// ImGui - null/dummy example application (compile and link imgui with no inputs, no outputs)
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#include <imgui.h> |
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#include <stdio.h> |
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int main(int, char**) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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// Build atlas
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unsigned char* tex_pixels = NULL; |
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int tex_w, tex_h; |
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io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h); |
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for (int n = 0; n < 50; n++) |
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{ |
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printf("NewFrame() %d\n", n); |
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io.DisplaySize = ImVec2(1920, 1080); |
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io.DeltaTime = 1.0f / 60.0f; |
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ImGui::NewFrame(); |
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static float f = 0.0f; |
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ImGui::Text("Hello, world!"); |
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); |
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ImGui::ShowTestWindow(NULL); |
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ImGui::Render(); |
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} |
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printf("Shutdown()\n"); |
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ImGui::Shutdown(); |
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return 0; |
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} |
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