@ -2074,7 +2074,7 @@ static bool NavScoreItem(ImRect cand) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    return  new_best ;   
					 
					 
					 
					    return  new_best ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					static  void  RenderNavHighlight ( ImU32  id ,  const  ImRect &  bb )  
					 
					 
					 
					void  ImGui : : RenderNavHighlight ( const  ImRect &  bb ,  ImGuiID  id )  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiContext &  g  =  * GImGui ;   
					 
					 
					 
					    ImGuiContext &  g  =  * GImGui ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( id  ! =  g . NavId  | |  g . NavDisableHighlight )   
					 
					 
					 
					    if  ( id  ! =  g . NavId  | |  g . NavDisableHighlight )   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -4358,7 +4358,7 @@ void ImGui::EndChild() 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if  ( /*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/  ( window - > DC . NavLayerActiveFlags  ! =  0  | |  window - > DC . NavHasScroll ) )   
					 
					 
					 
					        if  ( /*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/  ( window - > DC . NavLayerActiveFlags  ! =  0  | |  window - > DC . NavHasScroll ) )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        {   
					 
					 
					 
					        {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            ItemAdd ( bb ,  & id ) ;   
					 
					 
					 
					            ItemAdd ( bb ,  & id ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            RenderNavHighlight ( id ,  bb ) ;   
					 
					 
					 
					            RenderNavHighlight ( bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					        }   
					 
					 
					 
					        }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        else   
					 
					 
					 
					        else   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        {   
					 
					 
					 
					        {   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -5093,7 +5093,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                ItemAdd ( bb ,  & id ) ;  // To allow navigation
   
					 
					 
					 
					                ItemAdd ( bb ,  & id ) ;  // To allow navigation
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                if  ( ButtonBehavior ( bb ,  id ,  NULL ,  NULL ) )   
					 
					 
					 
					                if  ( ButtonBehavior ( bb ,  id ,  NULL ,  NULL ) )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                    window - > CollapseToggleWanted  =  true ;  // Defer collapsing to next frame as we are too far in the Begin() function
   
					 
					 
					 
					                    window - > CollapseToggleWanted  =  true ;  // Defer collapsing to next frame as we are too far in the Begin() function
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                RenderNavHighlight ( id ,  bb ) ;   
					 
					 
					 
					                RenderNavHighlight ( bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					                RenderCollapseTriangle ( window - > Pos  +  style . FramePadding ,  ! window - > Collapsed ,  1.0f ,  true ) ;   
					 
					 
					 
					                RenderCollapseTriangle ( window - > Pos  +  style . FramePadding ,  ! window - > Collapsed ,  1.0f ,  true ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            }   
					 
					 
					 
					            }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -6435,7 +6435,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Render
   
					 
					 
					 
					    // Render
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  ImU32  col  =  GetColorU32 ( ( hovered  & &  held )  ?  ImGuiCol_ButtonActive  :  hovered  ?  ImGuiCol_ButtonHovered  :  ImGuiCol_Button ) ;   
					 
					 
					 
					    const  ImU32  col  =  GetColorU32 ( ( hovered  & &  held )  ?  ImGuiCol_ButtonActive  :  hovered  ?  ImGuiCol_ButtonHovered  :  ImGuiCol_Button ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    RenderFrame ( bb . Min ,  bb . Max ,  col ,  true ,  style . FrameRounding ) ;   
					 
					 
					 
					    RenderFrame ( bb . Min ,  bb . Max ,  col ,  true ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderTextClipped ( bb . Min ,  bb . Max ,  label ,  NULL ,  & label_size ,  ImGuiAlign_Center  |  ImGuiAlign_VCenter ) ;   
					 
					 
					 
					    RenderTextClipped ( bb . Min ,  bb . Max ,  label ,  NULL ,  & label_size ,  ImGuiAlign_Center  |  ImGuiAlign_VCenter ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -6565,7 +6565,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Render
   
					 
					 
					 
					    // Render
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  ImU32  col  =  GetColorU32 ( ( hovered  & &  held )  ?  ImGuiCol_ButtonActive  :  hovered  ?  ImGuiCol_ButtonHovered  :  ImGuiCol_Button ) ;   
					 
					 
					 
					    const  ImU32  col  =  GetColorU32 ( ( hovered  & &  held )  ?  ImGuiCol_ButtonActive  :  hovered  ?  ImGuiCol_ButtonHovered  :  ImGuiCol_Button ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    RenderFrame ( bb . Min ,  bb . Max ,  col ,  true ,  ImClamp ( ( float ) ImMin ( padding . x ,  padding . y ) ,  0.0f ,  style . FrameRounding ) ) ;   
					 
					 
					 
					    RenderFrame ( bb . Min ,  bb . Max ,  col ,  true ,  ImClamp ( ( float ) ImMin ( padding . x ,  padding . y ) ,  0.0f ,  style . FrameRounding ) ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( bg_col . w  >  0.0f )   
					 
					 
					 
					    if  ( bg_col . w  >  0.0f )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        window - > DrawList - > AddRectFilled ( image_bb . Min ,  image_bb . Max ,  GetColorU32 ( bg_col ) ) ;   
					 
					 
					 
					        window - > DrawList - > AddRectFilled ( image_bb . Min ,  image_bb . Max ,  GetColorU32 ( bg_col ) ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -7282,7 +7282,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Draw frame
   
					 
					 
					 
					    // Draw frame
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  ImU32  frame_col  =  GetColorU32 ( ( g . ActiveId  = =  id  & &  g . ActiveIdSource  = =  ImGuiInputSource_Nav )  ?  ImGuiCol_FrameBgActive  :  ImGuiCol_FrameBg ) ;   
					 
					 
					 
					    const  ImU32  frame_col  =  GetColorU32 ( ( g . ActiveId  = =  id  & &  g . ActiveIdSource  = =  ImGuiInputSource_Nav )  ?  ImGuiCol_FrameBgActive  :  ImGuiCol_FrameBg ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  frame_bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( frame_bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    RenderFrame ( frame_bb . Min ,  frame_bb . Max ,  frame_col ,  true ,  style . FrameRounding ) ;   
					 
					 
					 
					    RenderFrame ( frame_bb . Min ,  frame_bb . Max ,  frame_col ,  true ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  bool  is_non_linear  =  ( power  <  1.0f - 0.00001f )  & &  ( power  >  1.0f - 0.00001f ) ;   
					 
					 
					 
					    const  bool  is_non_linear  =  ( power  <  1.0f - 0.00001f )  & &  ( power  >  1.0f - 0.00001f ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -7647,7 +7647,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Draw frame
   
					 
					 
					 
					    // Draw frame
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  ImU32  frame_col  =  GetColorU32 ( g . ActiveId  = =  id  ?  ImGuiCol_FrameBgActive  :  g . HoveredId  = =  id  ?  ImGuiCol_FrameBgHovered  :  ImGuiCol_FrameBg ) ;   
					 
					 
					 
					    const  ImU32  frame_col  =  GetColorU32 ( g . ActiveId  = =  id  ?  ImGuiCol_FrameBgActive  :  g . HoveredId  = =  id  ?  ImGuiCol_FrameBgHovered  :  ImGuiCol_FrameBg ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  frame_bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( frame_bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    RenderFrame ( frame_bb . Min ,  frame_bb . Max ,  frame_col ,  true ,  style . FrameRounding ) ;   
					 
					 
					 
					    RenderFrame ( frame_bb . Min ,  frame_bb . Max ,  frame_col ,  true ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    bool  value_changed  =  false ;   
					 
					 
					 
					    bool  value_changed  =  false ;   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -8143,7 +8143,7 @@ bool ImGui::Checkbox(const char* label, bool* v) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( pressed )   
					 
					 
					 
					    if  ( pressed )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        * v  =  ! ( * v ) ;   
					 
					 
					 
					        * v  =  ! ( * v ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  total_bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( total_bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    RenderFrame ( check_bb . Min ,  check_bb . Max ,  GetColorU32 ( ( held  & &  hovered )  ?  ImGuiCol_FrameBgActive  :  hovered  ?  ImGuiCol_FrameBgHovered  :  ImGuiCol_FrameBg ) ,  true ,  style . FrameRounding ) ;   
					 
					 
					 
					    RenderFrame ( check_bb . Min ,  check_bb . Max ,  GetColorU32 ( ( held  & &  hovered )  ?  ImGuiCol_FrameBgActive  :  hovered  ?  ImGuiCol_FrameBgHovered  :  ImGuiCol_FrameBg ) ,  true ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( * v )   
					 
					 
					 
					    if  ( * v )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    {   
					 
					 
					 
					    {   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -8210,7 +8210,7 @@ bool ImGui::RadioButton(const char* label, bool active) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    bool  hovered ,  held ;   
					 
					 
					 
					    bool  hovered ,  held ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    bool  pressed  =  ButtonBehavior ( total_bb ,  id ,  & hovered ,  & held ) ;   
					 
					 
					 
					    bool  pressed  =  ButtonBehavior ( total_bb ,  id ,  & hovered ,  & held ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  total_bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( total_bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DrawList - > AddCircleFilled ( center ,  radius ,  GetColorU32 ( ( held  & &  hovered )  ?  ImGuiCol_FrameBgActive  :  hovered  ?  ImGuiCol_FrameBgHovered  :  ImGuiCol_FrameBg ) ,  16 ) ;   
					 
					 
					 
					    window - > DrawList - > AddCircleFilled ( center ,  radius ,  GetColorU32 ( ( held  & &  hovered )  ?  ImGuiCol_FrameBgActive  :  hovered  ?  ImGuiCol_FrameBgHovered  :  ImGuiCol_FrameBg ) ,  16 ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( active )   
					 
					 
					 
					    if  ( active )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    {   
					 
					 
					 
					    {   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -8906,7 +8906,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
   
					 
					 
					 
					    // Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  char *  buf_display  =  ( g . ActiveId  = =  id  & &  is_editable )  ?  edit_state . TempTextBuffer . Data  :  buf ;  buf  =  NULL ;  
  
					 
					 
					 
					    const  char *  buf_display  =  ( g . ActiveId  = =  id  & &  is_editable )  ?  edit_state . TempTextBuffer . Data  :  buf ;  buf  =  NULL ;  
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  frame_bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( frame_bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( ! is_multiline )   
					 
					 
					 
					    if  ( ! is_multiline )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        RenderFrame ( frame_bb . Min ,  frame_bb . Max ,  GetColorU32 ( ImGuiCol_FrameBg ) ,  true ,  style . FrameRounding ) ;   
					 
					 
					 
					        RenderFrame ( frame_bb . Min ,  frame_bb . Max ,  GetColorU32 ( ImGuiCol_FrameBg ) ,  true ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -9330,7 +9330,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    bool  popup_open  =  IsPopupOpen ( id ) ;   
					 
					 
					 
					    bool  popup_open  =  IsPopupOpen ( id ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    const  ImRect  value_bb ( frame_bb . Min ,  frame_bb . Max  -  ImVec2 ( arrow_size ,  0.0f ) ) ;   
					 
					 
					 
					    const  ImRect  value_bb ( frame_bb . Min ,  frame_bb . Max  -  ImVec2 ( arrow_size ,  0.0f ) ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  frame_bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( frame_bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    RenderFrame ( frame_bb . Min ,  frame_bb . Max ,  GetColorU32 ( ImGuiCol_FrameBg ) ,  true ,  style . FrameRounding ) ;   
					 
					 
					 
					    RenderFrame ( frame_bb . Min ,  frame_bb . Max ,  GetColorU32 ( ImGuiCol_FrameBg ) ,  true ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderFrame ( ImVec2 ( frame_bb . Max . x - arrow_size ,  frame_bb . Min . y ) ,  frame_bb . Max ,  GetColorU32 ( popup_open  | |  hovered  | |  navigated  ?  ImGuiCol_ButtonHovered  :  ImGuiCol_Button ) ,  true ,  style . FrameRounding ) ;  // FIXME-ROUNDING
   
					 
					 
					 
					    RenderFrame ( ImVec2 ( frame_bb . Max . x - arrow_size ,  frame_bb . Min . y ) ,  frame_bb . Max ,  GetColorU32 ( popup_open  | |  hovered  | |  navigated  ?  ImGuiCol_ButtonHovered  :  ImGuiCol_Button ) ,  true ,  style . FrameRounding ) ;  // FIXME-ROUNDING
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderCollapseTriangle ( ImVec2 ( frame_bb . Max . x - arrow_size ,  frame_bb . Min . y )  +  style . FramePadding ,  true ) ;   
					 
					 
					 
					    RenderCollapseTriangle ( ImVec2 ( frame_bb . Max . x - arrow_size ,  frame_bb . Min . y )  +  style . FramePadding ,  true ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -9861,7 +9861,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    bool  hovered ,  held ;   
					 
					 
					 
					    bool  hovered ,  held ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    bool  pressed  =  ButtonBehavior ( bb ,  id ,  & hovered ,  & held ) ;   
					 
					 
					 
					    bool  pressed  =  ButtonBehavior ( bb ,  id ,  & hovered ,  & held ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    RenderNavHighlight ( id ,  bb ) ;   
					 
					 
					 
					    RenderNavHighlight ( bb ,  id ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					    RenderFrame ( bb . Min ,  bb . Max ,  GetColorU32 ( col ) ,  outline_border ,  style . FrameRounding ) ;   
					 
					 
					 
					    RenderFrame ( bb . Min ,  bb . Max ,  GetColorU32 ( col ) ,  outline_border ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( g . HoveredId  = =  id )   
					 
					 
					 
					    if  ( g . HoveredId  = =  id )