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					@ -1053,7 +1053,7 @@ struct ImGuiContext | 
				
			
			
		
	
		
			
				
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					    ImGuiID                 DragDropAcceptIdPrev;               // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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					    int                     DragDropAcceptFrameCount;           // Last time a target expressed a desire to accept the source
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					    ImVector<unsigned char> DragDropPayloadBufHeap;             // We don't expose the ImVector<> directly
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					    unsigned char           DragDropPayloadBufLocal[8];         // Local buffer for small payloads
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					    unsigned char           DragDropPayloadBufLocal[16];        // Local buffer for small payloads
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					    // Tab bars
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					    ImGuiTabBar*                    CurrentTabBar; | 
				
			
			
		
	
	
		
			
				
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