|
|
@ -10600,7 +10600,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl |
|
|
|
|
|
|
|
|
|
|
|
// Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets)
|
|
|
|
// Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets)
|
|
|
|
if (pressed || hovered)// && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f))
|
|
|
|
if (pressed || hovered)// && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f))
|
|
|
|
if (!g.NavDisableMouseHover && g.NavWindow == window) |
|
|
|
if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerActiveMask) |
|
|
|
{ |
|
|
|
{ |
|
|
|
g.NavDisableHighlight = true; |
|
|
|
g.NavDisableHighlight = true; |
|
|
|
SetNavID(id, window->DC.NavLayerCurrent); |
|
|
|
SetNavID(id, window->DC.NavLayerCurrent); |
|
|
|