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@ -501,7 +501,7 @@ static void RenderTextWrapped(ImVec2 pos, const char* text, const char* |
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static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& clip_max); |
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static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& clip_max); |
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); |
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); |
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false); |
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false); |
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static void RenderCheckMark(ImVec2 pos); |
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static void RenderCheckMark(ImVec2 pos, ImU32 col); |
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static void SetFont(ImFont* font); |
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static void SetFont(ImFont* font); |
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static bool ItemAdd(const ImRect& bb, const ImGuiID* id); |
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static bool ItemAdd(const ImRect& bb, const ImGuiID* id); |
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@ -2529,20 +2529,23 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool |
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window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Text)); |
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window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Text)); |
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} |
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} |
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static void RenderCheckMark(ImVec2 pos) |
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static void RenderCheckMark(ImVec2 pos, ImU32 col) |
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{ |
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{ |
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ImGuiState& g = *GImGui; |
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ImGuiState& g = *GImGui; |
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ImGuiWindow* window = GetCurrentWindow(); |
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ImGuiWindow* window = GetCurrentWindow(); |
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float ax = (float)(int)(g.FontSize * 0.307f + 0.5f); // Spacing
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ImVec2 a, b, c; |
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float rem_third = (float)(int)((g.FontSize - ax) / 3.0f); |
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float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f); |
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float bx = ax + rem_third; |
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float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f); |
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float cx = ax + rem_third * 3.0f; |
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a.x = pos.x + start_x; |
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float by = (float)(int)(g.Font->BaseLine * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y); |
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b.x = a.x + rem_third; |
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float ay = by - rem_third; |
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c.x = a.x + rem_third * 3.0f; |
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float cy = by - rem_third * 2.0f; |
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b.y = pos.y + (float)(int)(g.Font->BaseLine * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y); |
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window->DrawList->AddLine(ImVec2(pos.x + ax, pos.y + ay), ImVec2(pos.x + bx, pos.y + by), window->Color(ImGuiCol_Text)); |
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a.y = b.y - rem_third; |
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window->DrawList->AddLine(ImVec2(pos.x + bx, pos.y + by), ImVec2(pos.x + cx, pos.y + cy), window->Color(ImGuiCol_Text)); |
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c.y = b.y - rem_third * 2.0f; |
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window->DrawList->AddLine(a, b, col); |
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window->DrawList->AddLine(b, c, col); |
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} |
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} |
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// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
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// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
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