|  |  |  | @ -1701,7 +1701,7 @@ int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) | 
			
		
	
		
			
				
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					|  |  |  |  | // Based on stb_to_utf8() from github.com/nothings/stb/
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					|  |  |  |  | static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c) | 
			
		
	
		
			
				
					|  |  |  |  | static inline int ImTextCharToUtf8_inline(char* buf, int buf_size, unsigned int c) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     if (c < 0x80) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
	
		
			
				
					|  |  |  | @ -1736,6 +1736,13 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c) | 
			
		
	
		
			
				
					|  |  |  |  |     return 0; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | const char* ImTextCharToUtf8(char out_buf[5], unsigned int c) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     int count = ImTextCharToUtf8_inline(out_buf, 5, c); | 
			
		
	
		
			
				
					|  |  |  |  |     out_buf[count] = 0; | 
			
		
	
		
			
				
					|  |  |  |  |     return out_buf; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | // Not optimal but we very rarely use this function.
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					|  |  |  |  | int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
	
		
			
				
					|  |  |  | @ -1752,20 +1759,20 @@ static inline int ImTextCountUtf8BytesFromChar(unsigned int c) | 
			
		
	
		
			
				
					|  |  |  |  |     return 3; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end) | 
			
		
	
		
			
				
					|  |  |  |  | int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     char* buf_out = buf; | 
			
		
	
		
			
				
					|  |  |  |  |     const char* buf_end = buf + buf_size; | 
			
		
	
		
			
				
					|  |  |  |  |     while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) | 
			
		
	
		
			
				
					|  |  |  |  |     char* buf_p = out_buf; | 
			
		
	
		
			
				
					|  |  |  |  |     const char* buf_end = out_buf + out_buf_size; | 
			
		
	
		
			
				
					|  |  |  |  |     while (buf_p < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         unsigned int c = (unsigned int)(*in_text++); | 
			
		
	
		
			
				
					|  |  |  |  |         if (c < 0x80) | 
			
		
	
		
			
				
					|  |  |  |  |             *buf_out++ = (char)c; | 
			
		
	
		
			
				
					|  |  |  |  |             *buf_p++ = (char)c; | 
			
		
	
		
			
				
					|  |  |  |  |         else | 
			
		
	
		
			
				
					|  |  |  |  |             buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end - buf_out - 1), c); | 
			
		
	
		
			
				
					|  |  |  |  |             buf_p += ImTextCharToUtf8_inline(buf_p, (int)(buf_end - buf_p - 1), c); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     *buf_out = 0; | 
			
		
	
		
			
				
					|  |  |  |  |     return (int)(buf_out - buf); | 
			
		
	
		
			
				
					|  |  |  |  |     *buf_p = 0; | 
			
		
	
		
			
				
					|  |  |  |  |     return (int)(buf_p - out_buf); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end) | 
			
		
	
	
		
			
				
					|  |  |  | @ -11459,8 +11466,9 @@ void ImGui::DebugNodeFont(ImFont* font) | 
			
		
	
		
			
				
					|  |  |  |  |         "You can also render at multiple sizes and select which one to use at runtime.\n\n" | 
			
		
	
		
			
				
					|  |  |  |  |         "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); | 
			
		
	
		
			
				
					|  |  |  |  |     Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); | 
			
		
	
		
			
				
					|  |  |  |  |     Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar); | 
			
		
	
		
			
				
					|  |  |  |  |     Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar); | 
			
		
	
		
			
				
					|  |  |  |  |     char c_str[5]; | 
			
		
	
		
			
				
					|  |  |  |  |     Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar); | 
			
		
	
		
			
				
					|  |  |  |  |     Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar); | 
			
		
	
		
			
				
					|  |  |  |  |     const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface); | 
			
		
	
		
			
				
					|  |  |  |  |     Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); | 
			
		
	
		
			
				
					|  |  |  |  |     for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) | 
			
		
	
	
		
			
				
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