@ -851,7 +851,7 @@ struct ImGuiTextBuffer 
			
		
	
		
		
			
				
					
					    ImGuiTextBuffer ( )    {  Buf . push_back ( 0 ) ;  }      ImGuiTextBuffer ( )    {  Buf . push_back ( 0 ) ;  }   
			
		
	
		
		
			
				
					
					    const  char *          begin ( )  const  {  return  & Buf . front ( ) ;  }      const  char *          begin ( )  const  {  return  & Buf . front ( ) ;  }   
			
		
	
		
		
			
				
					
					    const  char *          end ( )  const  {  return  & Buf . back ( ) ;  }       // Buf is zero-terminated, so end() will point on the zero-terminator
      const  char *          end ( )  const  {  return  & Buf . back ( ) ;  }       // Buf is zero-terminated, so end() will point on the zero-terminator
   
			
		
	
		
		
			
				
					
					    int                  size ( )  const  {  return  Buf . size ( ) - 1 ;  }      int                  size ( )  const  {  return  Buf . Size - 1 ;  }   
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					    bool                 empty ( )  {  return  size ( )  > =  1 ;  }      bool                 empty ( )  {  return  size ( )  > =  1 ;  }   
			
		
	
		
		
			
				
					
					    void                 clear ( )  {  Buf . clear ( ) ;  Buf . push_back ( 0 ) ;  }      void                 clear ( )  {  Buf . clear ( ) ;  Buf . push_back ( 0 ) ;  }   
			
		
	
		
		
			
				
					
					    IMGUI_API  void       append ( const  char *  fmt ,  . . . ) ;      IMGUI_API  void       append ( const  char *  fmt ,  . . . ) ;   
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -1034,7 +1034,7 @@ struct ImDrawList 
			
		
	
		
		
			
				
					
					    // [Internal to ImGui]
      // [Internal to ImGui]
   
			
		
	
		
		
			
				
					
					    const  char *              owner_name ;          // Pointer to owner window's name (if any) for debugging
      const  char *              owner_name ;          // Pointer to owner window's name (if any) for debugging
   
			
		
	
		
		
			
				
					
					    ImDrawVert *              vtx_write ;           // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
      ImDrawVert *              vtx_write ;           // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
   
			
		
	
		
		
			
				
					
					    unsigned  int             vtx_current_idx ;     // [Internal] == vtx_buffer.size() 
      unsigned  int             vtx_current_idx ;     // [Internal] == vtx_buffer.Size 
   
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					    ImDrawIdx *               idx_write ;           // [Internal] point within idx_buffer after each add command (to avoid using the ImVector<> operators too much)
      ImDrawIdx *               idx_write ;           // [Internal] point within idx_buffer after each add command (to avoid using the ImVector<> operators too much)
   
			
		
	
		
		
			
				
					
					    ImVector < ImVec4 >         clip_rect_stack ;     // [Internal]
      ImVector < ImVec4 >         clip_rect_stack ;     // [Internal]
   
			
		
	
		
		
			
				
					
					    ImVector < ImTextureID >    texture_id_stack ;    // [Internal] 
      ImVector < ImTextureID >    texture_id_stack ;    // [Internal] 
   
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -1067,8 +1067,8 @@ struct ImDrawList 
			
		
	
		
		
			
				
					
					    IMGUI_API  void   PathArcToFast ( const  ImVec2 &  centre ,  float  radius ,  int  a_min ,  int  a_max ) ;      IMGUI_API  void   PathArcToFast ( const  ImVec2 &  centre ,  float  radius ,  int  a_min ,  int  a_max ) ;   
			
		
	
		
		
			
				
					
					    IMGUI_API  void   PathArcTo ( const  ImVec2 &  centre ,  float  radius ,  float  a_min ,  float  a_max ,  int  num_segments  =  12 ) ;      IMGUI_API  void   PathArcTo ( const  ImVec2 &  centre ,  float  radius ,  float  a_min ,  float  a_max ,  int  num_segments  =  12 ) ;   
			
		
	
		
		
			
				
					
					    IMGUI_API  void   PathRect ( const  ImVec2 &  a ,  const  ImVec2 &  b ,  float  rounding  =  0.0f ,  int  rounding_corners  =  0x0F ) ;      IMGUI_API  void   PathRect ( const  ImVec2 &  a ,  const  ImVec2 &  b ,  float  rounding  =  0.0f ,  int  rounding_corners  =  0x0F ) ;   
			
		
	
		
		
			
				
					
					    inline     void   PathFill ( ImU32  col )                                          {  AddConvexPolyFilled ( & path [ 0 ] ,  ( int ) path . size ( ) ,  col ,  true ) ;  PathClear ( ) ;  }      inline     void   PathFill ( ImU32  col )                                          {  AddConvexPolyFilled ( path . Data ,  path . Size ,  col ,  true ) ;  PathClear ( ) ;  }   
			
				
				
			
		
	
		
		
			
				
					
					    inline     void   PathStroke ( ImU32  col ,  float  thickness ,  bool  closed )          {  AddPolyline ( & path [ 0 ] ,  ( int ) path . size ( ) ,  col ,  thickness ,  closed ,  true ) ;  PathClear ( ) ;  }      inline     void   PathStroke ( ImU32  col ,  float  thickness ,  bool  closed )          {  AddPolyline ( path . Data ,  path . Size ,  col ,  thickness ,  closed ,  true ) ;  PathClear ( ) ;  }   
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					    // Advanced
      // Advanced
   
			
		
	
		
		
			
				
					
					    IMGUI_API  void   AddCallback ( ImDrawCallback  callback ,  void *  callback_data ) ;    // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
      IMGUI_API  void   AddCallback ( ImDrawCallback  callback ,  void *  callback_data ) ;    // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
   
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
						
					 
					@ -1087,8 +1087,8 @@ struct ImDrawData 
			
		
	
		
		
			
				
					
					{ {  
			
		
	
		
		
			
				
					
					    ImDrawList * *     cmd_lists ;      ImDrawList * *     cmd_lists ;   
			
		
	
		
		
			
				
					
					    int              cmd_lists_count ;      int              cmd_lists_count ;   
			
		
	
		
		
			
				
					
					    int              total_vtx_count ;         // For convenience, sum of all cmd_lists vtx_buffer.size() 
      int              total_vtx_count ;         // For convenience, sum of all cmd_lists vtx_buffer.Size 
   
			
				
				
			
		
	
		
		
			
				
					
					    int              total_idx_count ;         // For convenience, sum of all cmd_lists idx_buffer.size() 
      int              total_idx_count ;         // For convenience, sum of all cmd_lists idx_buffer.Size 
   
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					    // Functions
      // Functions
   
			
		
	
		
		
			
				
					
					    void  DeIndexAllBuffers ( ) ;                // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
      void  DeIndexAllBuffers ( ) ;                // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
   
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -1182,7 +1182,7 @@ struct ImFont 
			
		
	
		
		
			
				
					
					    IMGUI_API  ~ ImFont ( ) ;      IMGUI_API  ~ ImFont ( ) ;   
			
		
	
		
		
			
				
					
					    IMGUI_API  void               Clear ( ) ;      IMGUI_API  void               Clear ( ) ;   
			
		
	
		
		
			
				
					
					    IMGUI_API  void               BuildLookupTable ( ) ;      IMGUI_API  void               BuildLookupTable ( ) ;   
			
		
	
		
		
			
				
					
					    IMGUI_API  float              GetCharAdvance ( unsigned  short  c )  const   {  return  ( ( int ) c  <  IndexXAdvance . size ( ) )  ?  IndexXAdvance [ ( int ) c ]  :  FallbackXAdvance ;  }      IMGUI_API  float              GetCharAdvance ( unsigned  short  c )  const   {  return  ( ( int ) c  <  IndexXAdvance . Size )  ?  IndexXAdvance [ ( int ) c ]  :  FallbackXAdvance ;  }   
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					    IMGUI_API  const  Glyph *       FindGlyph ( unsigned  short  c )  const ;      IMGUI_API  const  Glyph *       FindGlyph ( unsigned  short  c )  const ;   
			
		
	
		
		
			
				
					
					    IMGUI_API  void               SetFallbackChar ( ImWchar  c ) ;      IMGUI_API  void               SetFallbackChar ( ImWchar  c ) ;   
			
		
	
		
		
			
				
					
					    IMGUI_API  bool               IsLoaded ( )  const                         {  return  ContainerAtlas  ! =  NULL ;  }      IMGUI_API  bool               IsLoaded ( )  const                         {  return  ContainerAtlas  ! =  NULL ;  }