# Conflicts: # examples/imgui_impl_sdl.cppfeatures/sdl_renderer3_multiviewports
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				 20 changed files with 466 additions and 17 deletions
			
			
		| @ -0,0 +1,58 @@ | |||||||
|  | #
 | ||||||
|  | # Makefile to use with emscripten
 | ||||||
|  | # See https://emscripten.org/docs/getting_started/downloads.html
 | ||||||
|  | # for installation instructions. This Makefile assumes you have
 | ||||||
|  | # loaded emscripten's environment.
 | ||||||
|  | #
 | ||||||
|  | # Running `make` will produce three files:
 | ||||||
|  | #  - example_emscripten.html
 | ||||||
|  | #  - example_emscripten.js
 | ||||||
|  | #  - example_emscripten.wasm
 | ||||||
|  | #
 | ||||||
|  | # All three are needed to run the demo.
 | ||||||
|  | 
 | ||||||
|  | CC = emcc
 | ||||||
|  | CXX = em++
 | ||||||
|  | 
 | ||||||
|  | EXE = example_emscripten.html
 | ||||||
|  | SOURCES = main.cpp
 | ||||||
|  | SOURCES += ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp
 | ||||||
|  | SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
 | ||||||
|  | OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
 | ||||||
|  | UNAME_S := $(shell uname -s)
 | ||||||
|  | 
 | ||||||
|  | EMS = -s USE_SDL=2 -s WASM=1
 | ||||||
|  | EMS += -s ALLOW_MEMORY_GROWTH=1 -s BINARYEN_TRAP_MODE=clamp
 | ||||||
|  | EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0
 | ||||||
|  | EMS += -s ASSERTIONS=1 -s SAFE_HEAP=1
 | ||||||
|  | 
 | ||||||
|  | CPPFLAGS = -I../ -I../../
 | ||||||
|  | CPPFLAGS += -g -Wall -Wformat -O3
 | ||||||
|  | CPPFLAGS += $(EMS)
 | ||||||
|  | LIBS = $(EMS)
 | ||||||
|  | LDFLAGS = --shell-file shell_minimal.html
 | ||||||
|  | 
 | ||||||
|  | ##---------------------------------------------------------------------
 | ||||||
|  | ## BUILD RULES
 | ||||||
|  | ##---------------------------------------------------------------------
 | ||||||
|  | 
 | ||||||
|  | %.o:%.cpp | ||||||
|  | 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
 | ||||||
|  | 
 | ||||||
|  | %.o:../%.cpp | ||||||
|  | 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
 | ||||||
|  | 
 | ||||||
|  | %.o:../../%.cpp | ||||||
|  | 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
 | ||||||
|  | 
 | ||||||
|  | %.o:../libs/gl3w/GL/%.c | ||||||
|  | 	$(CC) $(CPPFLAGS) $(CFLAGS) -c -o $@ $<
 | ||||||
|  | 
 | ||||||
|  | all: $(EXE) | ||||||
|  | 	@echo Build complete for $(EXE)
 | ||||||
|  | 
 | ||||||
|  | $(EXE): $(OBJS) | ||||||
|  | 	$(CXX) -o $@ $^ $(LIBS) $(LDFLAGS)
 | ||||||
|  | 
 | ||||||
|  | clean: | ||||||
|  | 	rm -f $(EXE) $(OBJS) *.js *.wasm *.wasm.pre
 | ||||||
| @ -0,0 +1,8 @@ | |||||||
|  | 
 | ||||||
|  | # How to Build | ||||||
|  | 
 | ||||||
|  | - You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions | ||||||
|  | 
 | ||||||
|  | ``` | ||||||
|  | em++ -I.. -I../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp -s USE_SDL=2 -s USE_WEBGL2=1 -s WASM=1 -s FULL_ES3=1 -s ALLOW_MEMORY_GROWTH=1 -s BINARYEN_TRAP_MODE=clamp --shell-file shell_minimal.html -o example-emscripten.html | ||||||
|  | ``` | ||||||
| @ -0,0 +1,165 @@ | |||||||
|  | // dear imgui: standalone example application for Emscripten, using SDL2 + OpenGL3
 | ||||||
|  | // This is mostly the same code as the SDL2 + OpenGL3 example, simply with the modifications needed to run on Emscripten.
 | ||||||
|  | // It is possible to combine both code into a single source file that will compile properly on Desktop and using Emscripten.
 | ||||||
|  | // See https://github.com/ocornut/imgui/pull/2492 as an example on how to do just that.
 | ||||||
|  | //
 | ||||||
|  | // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
 | ||||||
|  | // (Emscripten is a C++-to-javascript compiler, used to publish executables for the web. See https://emscripten.org/)
 | ||||||
|  | 
 | ||||||
|  | #include "imgui.h" | ||||||
|  | #include "imgui_impl_sdl.h" | ||||||
|  | #include "imgui_impl_opengl3.h" | ||||||
|  | #include <stdio.h> | ||||||
|  | #include <emscripten.h> | ||||||
|  | #include <SDL.h> | ||||||
|  | #include <SDL_opengles2.h> | ||||||
|  | 
 | ||||||
|  | // Emscripten requires to have full control over the main loop. We're going to store our SDL book-keeping variables globally. 
 | ||||||
|  | // Having a single function that acts as a loop prevents us to store state in the stack of said function. So we need some location for this.
 | ||||||
|  | SDL_Window*     g_Window = NULL; | ||||||
|  | SDL_GLContext   g_GLContext = NULL; | ||||||
|  | 
 | ||||||
|  | // For clarity, our main loop code is declared at the end.
 | ||||||
|  | void main_loop(void*); | ||||||
|  | 
 | ||||||
|  | int main(int, char**) | ||||||
|  | { | ||||||
|  |     // Setup SDL
 | ||||||
|  |     if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) | ||||||
|  |     { | ||||||
|  |         printf("Error: %s\n", SDL_GetError()); | ||||||
|  |         return -1; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // For the browser using Emscripten, we are going to use WebGL1 with GL ES2. See the Makefile. for requirement details.
 | ||||||
|  |     // It is very likely the generated file won't work in many browsers. Firefox is the only sure bet, but I have successfully
 | ||||||
|  |     // run this code on Chrome for Android for example.
 | ||||||
|  |     const char* glsl_version = "#version 100"; | ||||||
|  |     //const char* glsl_version = "#version 300 es";
 | ||||||
|  |     SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); | ||||||
|  |     SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | ||||||
|  |     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | ||||||
|  |     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | ||||||
|  | 
 | ||||||
|  |     // Create window with graphics context
 | ||||||
|  |     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | ||||||
|  |     SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); | ||||||
|  |     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); | ||||||
|  |     SDL_DisplayMode current; | ||||||
|  |     SDL_GetCurrentDisplayMode(0, ¤t); | ||||||
|  |     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | ||||||
|  |     g_Window = SDL_CreateWindow("Dear ImGui Emscripten example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); | ||||||
|  |     g_GLContext = SDL_GL_CreateContext(g_Window); | ||||||
|  |     if (!g_GLContext) | ||||||
|  |     { | ||||||
|  |         fprintf(stderr, "Failed to initialize WebGL context!\n"); | ||||||
|  |         return 1; | ||||||
|  |     } | ||||||
|  |     SDL_GL_SetSwapInterval(1); // Enable vsync
 | ||||||
|  | 
 | ||||||
|  |     // Setup Dear ImGui context
 | ||||||
|  |     IMGUI_CHECKVERSION(); | ||||||
|  |     ImGui::CreateContext(); | ||||||
|  |     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||||
|  |     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
 | ||||||
|  | 
 | ||||||
|  |     // Setup Dear ImGui style
 | ||||||
|  |     ImGui::StyleColorsDark(); | ||||||
|  |     //ImGui::StyleColorsClassic();
 | ||||||
|  | 
 | ||||||
|  |     // Setup Platform/Renderer bindings
 | ||||||
|  |     ImGui_ImplSDL2_InitForOpenGL(g_Window, g_GLContext); | ||||||
|  |     ImGui_ImplOpenGL3_Init(glsl_version); | ||||||
|  | 
 | ||||||
|  |     // Load Fonts
 | ||||||
|  |     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
 | ||||||
|  |     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
 | ||||||
|  |     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
 | ||||||
|  |     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
 | ||||||
|  |     // - Read 'misc/fonts/README.txt' for more instructions and details.
 | ||||||
|  |     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
 | ||||||
|  |     //io.Fonts->AddFontDefault();
 | ||||||
|  |     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
 | ||||||
|  |     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
 | ||||||
|  |     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
 | ||||||
|  |     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
 | ||||||
|  |     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
 | ||||||
|  |     //IM_ASSERT(font != NULL);
 | ||||||
|  | 
 | ||||||
|  |     // This function call won't return, and will engage in an infinite loop, processing events from the browser, and dispatching them.
 | ||||||
|  |     emscripten_set_main_loop_arg(main_loop, NULL, 0, true); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void main_loop(void* arg) 
 | ||||||
|  | { | ||||||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||||||
|  |     IM_UNUSED(arg); // We can pass this argument as the second parameter of emscripten_set_main_loop_arg(), but we don't use that.
 | ||||||
|  | 
 | ||||||
|  |     // Our state (make them static = more or less global) as a convenience to keep the example terse.
 | ||||||
|  |     static bool show_demo_window = true; | ||||||
|  |     static bool show_another_window = false; | ||||||
|  |     static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | ||||||
|  | 
 | ||||||
|  |     // Poll and handle events (inputs, window resize, etc.)
 | ||||||
|  |     // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
 | ||||||
|  |     // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
 | ||||||
|  |     // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
 | ||||||
|  |     // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
 | ||||||
|  |     SDL_Event event; | ||||||
|  |     while (SDL_PollEvent(&event)) | ||||||
|  |     { | ||||||
|  |         ImGui_ImplSDL2_ProcessEvent(&event); | ||||||
|  |         // Capture events here, based on io.WantCaptureMouse and io.WantCaptureKeyboard
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Start the Dear ImGui frame
 | ||||||
|  |     ImGui_ImplOpenGL3_NewFrame(); | ||||||
|  |     ImGui_ImplSDL2_NewFrame(g_Window); | ||||||
|  |     ImGui::NewFrame(); | ||||||
|  | 
 | ||||||
|  |     // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
 | ||||||
|  |     if (show_demo_window) | ||||||
|  |         ImGui::ShowDemoWindow(&show_demo_window); | ||||||
|  | 
 | ||||||
|  |     // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
 | ||||||
|  |     { | ||||||
|  |         static float f = 0.0f; | ||||||
|  |         static int counter = 0; | ||||||
|  | 
 | ||||||
|  |         ImGui::Begin("Hello, world!");                                // Create a window called "Hello, world!" and append into it.
 | ||||||
|  | 
 | ||||||
|  |         ImGui::Text("This is some useful text.");                     // Display some text (you can use a format strings too)
 | ||||||
|  |         ImGui::Checkbox("Demo Window", &show_demo_window);            // Edit bools storing our window open/close state
 | ||||||
|  |         ImGui::Checkbox("Another Window", &show_another_window); | ||||||
|  | 
 | ||||||
|  |         ImGui::SliderFloat("float", &f, 0.0f, 1.0f);                  // Edit 1 float using a slider from 0.0f to 1.0f
 | ||||||
|  |         ImGui::ColorEdit3("clear color", (float*)&clear_color);       // Edit 3 floats representing a color
 | ||||||
|  | 
 | ||||||
|  |         if (ImGui::Button("Button"))                                  // Buttons return true when clicked (most widgets return true when edited/activated)
 | ||||||
|  |             counter++; | ||||||
|  |         ImGui::SameLine(); | ||||||
|  |         ImGui::Text("counter = %d", counter); | ||||||
|  | 
 | ||||||
|  |         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||||
|  |         ImGui::End(); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // 3. Show another simple window.
 | ||||||
|  |     if (show_another_window) | ||||||
|  |     { | ||||||
|  |         ImGui::Begin("Another Window", &show_another_window);         // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
 | ||||||
|  |         ImGui::Text("Hello from another window!"); | ||||||
|  |         if (ImGui::Button("Close Me")) | ||||||
|  |             show_another_window = false; | ||||||
|  |         ImGui::End(); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Rendering
 | ||||||
|  |     ImGui::Render(); | ||||||
|  |     SDL_GL_MakeCurrent(g_Window, g_GLContext); | ||||||
|  |     glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); | ||||||
|  |     glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); | ||||||
|  |     glClear(GL_COLOR_BUFFER_BIT); | ||||||
|  |     ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); | ||||||
|  |     SDL_GL_SwapWindow(g_Window); | ||||||
|  | } | ||||||
| @ -0,0 +1,153 @@ | |||||||
|  | <!doctype html> | ||||||
|  | <html lang="en-us"> | ||||||
|  |   <head> | ||||||
|  |     <meta charset="utf-8"> | ||||||
|  |     <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||||||
|  |     <title>Dear ImGui Emscripten example</title> | ||||||
|  |     <style> | ||||||
|  |       .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } | ||||||
|  |       textarea.emscripten { font-family: monospace; width: 80%; } | ||||||
|  |       div.emscripten { text-align: center; } | ||||||
|  |       /* div.emscripten_border { border: 1px solid black; } */ | ||||||
|  |       /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ | ||||||
|  |       canvas.emscripten { border: 0px none; background-color: black; } | ||||||
|  | 
 | ||||||
|  |       a:link { color: #000000; } | ||||||
|  |       a:visited { color: #000000; } | ||||||
|  |       a:active { color: #000000; } | ||||||
|  | 
 | ||||||
|  |       .spinner { | ||||||
|  |         height: 50px; | ||||||
|  |         width: 50px; | ||||||
|  |         margin: 0px auto; | ||||||
|  |         -webkit-animation: rotation .8s linear infinite; | ||||||
|  |         -moz-animation: rotation .8s linear infinite; | ||||||
|  |         -o-animation: rotation .8s linear infinite; | ||||||
|  |         animation: rotation 0.8s linear infinite; | ||||||
|  |         border-left: 10px solid rgb(0,150,240); | ||||||
|  |         border-right: 10px solid rgb(0,150,240); | ||||||
|  |         border-bottom: 10px solid rgb(0,150,240); | ||||||
|  |         border-top: 10px solid rgb(100,0,200); | ||||||
|  |         border-radius: 100%; | ||||||
|  |         background-color: rgb(200,100,250); | ||||||
|  |       } | ||||||
|  |       @-webkit-keyframes rotation { | ||||||
|  |         from {-webkit-transform: rotate(0deg);} | ||||||
|  |         to {-webkit-transform: rotate(360deg);} | ||||||
|  |       } | ||||||
|  |       @-moz-keyframes rotation { | ||||||
|  |         from {-moz-transform: rotate(0deg);} | ||||||
|  |         to {-moz-transform: rotate(360deg);} | ||||||
|  |       } | ||||||
|  |       @-o-keyframes rotation { | ||||||
|  |         from {-o-transform: rotate(0deg);} | ||||||
|  |         to {-o-transform: rotate(360deg);} | ||||||
|  |       } | ||||||
|  |       @keyframes rotation { | ||||||
|  |         from {transform: rotate(0deg);} | ||||||
|  |         to {transform: rotate(360deg);} | ||||||
|  |       } | ||||||
|  | 
 | ||||||
|  |     </style> | ||||||
|  |   </head> | ||||||
|  |   <body> | ||||||
|  |     <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure> | ||||||
|  |     <div class="emscripten" id="status">Downloading...</div> | ||||||
|  |     <div class="emscripten"> | ||||||
|  |       <progress value="0" max="100" id="progress" hidden=1></progress> | ||||||
|  |     </div> | ||||||
|  |     <div class="emscripten"> | ||||||
|  |       <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas> | ||||||
|  |       Example compiled from <a href="https://github.com/ocornut/imgui">https://github.com/ocornut/imgui</a> | ||||||
|  |     </div> | ||||||
|  |     <br> | ||||||
|  |     <div class="emscripten"> | ||||||
|  |       <input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"> | ||||||
|  |       <!-- <input type="checkbox" id="resize">Resize canvas --> | ||||||
|  |     </div> | ||||||
|  |     <br> | ||||||
|  | 
 | ||||||
|  |     <textarea class="emscripten" id="output" rows="4"></textarea> | ||||||
|  |     <script type='text/javascript'> | ||||||
|  |       var statusElement = document.getElementById('status'); | ||||||
|  |       var progressElement = document.getElementById('progress'); | ||||||
|  |       var spinnerElement = document.getElementById('spinner'); | ||||||
|  | 
 | ||||||
|  |       var Module = { | ||||||
|  |         preRun: [], | ||||||
|  |         postRun: [], | ||||||
|  |         print: (function() { | ||||||
|  |           var element = document.getElementById('output'); | ||||||
|  |           if (element) element.value = ''; // clear browser cache | ||||||
|  |           return function(text) { | ||||||
|  |             if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); | ||||||
|  |             // These replacements are necessary if you render to raw HTML | ||||||
|  |             //text = text.replace(/&/g, "&"); | ||||||
|  |             //text = text.replace(/</g, "<"); | ||||||
|  |             //text = text.replace(/>/g, ">"); | ||||||
|  |             //text = text.replace('\n', '<br>', 'g'); | ||||||
|  |             console.log(text); | ||||||
|  |             if (element) { | ||||||
|  |               element.value += text + "\n"; | ||||||
|  |               element.scrollTop = element.scrollHeight; // focus on bottom | ||||||
|  |             } | ||||||
|  |           }; | ||||||
|  |         })(), | ||||||
|  |         printErr: function(text) { | ||||||
|  |           if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); | ||||||
|  |           if (0) { // XXX disabled for safety typeof dump == 'function') { | ||||||
|  |             dump(text + '\n'); // fast, straight to the real console | ||||||
|  |           } else { | ||||||
|  |             console.error(text); | ||||||
|  |           } | ||||||
|  |         }, | ||||||
|  |         canvas: (function() { | ||||||
|  |           var canvas = document.getElementById('canvas'); | ||||||
|  | 
 | ||||||
|  |           // As a default initial behavior, pop up an alert when webgl context is lost. To make your | ||||||
|  |           // application robust, you may want to override this behavior before shipping! | ||||||
|  |           // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 | ||||||
|  |           canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); | ||||||
|  | 
 | ||||||
|  |           return canvas; | ||||||
|  |         })(), | ||||||
|  |         setStatus: function(text) { | ||||||
|  |           if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; | ||||||
|  |           if (text === Module.setStatus.last.text) return; | ||||||
|  |           var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); | ||||||
|  |           var now = Date.now(); | ||||||
|  |           if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon | ||||||
|  |           Module.setStatus.last.time = now; | ||||||
|  |           Module.setStatus.last.text = text; | ||||||
|  |           if (m) { | ||||||
|  |             text = m[1]; | ||||||
|  |             progressElement.value = parseInt(m[2])*100; | ||||||
|  |             progressElement.max = parseInt(m[4])*100; | ||||||
|  |             progressElement.hidden = false; | ||||||
|  |             spinnerElement.hidden = false; | ||||||
|  |           } else { | ||||||
|  |             progressElement.value = null; | ||||||
|  |             progressElement.max = null; | ||||||
|  |             progressElement.hidden = true; | ||||||
|  |             if (!text) spinnerElement.hidden = true; | ||||||
|  |           } | ||||||
|  |           statusElement.innerHTML = text; | ||||||
|  |         }, | ||||||
|  |         totalDependencies: 0, | ||||||
|  |         monitorRunDependencies: function(left) { | ||||||
|  |           this.totalDependencies = Math.max(this.totalDependencies, left); | ||||||
|  |           Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); | ||||||
|  |         } | ||||||
|  |       }; | ||||||
|  |       Module.setStatus('Downloading...'); | ||||||
|  |       window.onerror = function() { | ||||||
|  |         Module.setStatus('Exception thrown, see JavaScript console'); | ||||||
|  |         spinnerElement.style.display = 'none'; | ||||||
|  |         Module.setStatus = function(text) { | ||||||
|  |           if (text) Module.printErr('[post-exception status] ' + text); | ||||||
|  |         }; | ||||||
|  |       }; | ||||||
|  |     </script> | ||||||
|  |     {{{ SCRIPT }}} | ||||||
|  |   </body> | ||||||
|  | </html> | ||||||
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		Reference in New Issue