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@ -177,6 +177,7 @@ typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); |
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typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); |
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typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); |
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typedef void (APIENTRYP PFNGLFLUSHPROC) (void); |
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typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); |
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typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
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typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); |
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@ -193,6 +194,7 @@ GLAPI void APIENTRY glClear (GLbitfield mask); |
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GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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GLAPI void APIENTRY glDisable (GLenum cap); |
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GLAPI void APIENTRY glEnable (GLenum cap); |
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GLAPI void APIENTRY glFlush (void); |
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GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); |
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GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
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GLAPI GLenum APIENTRY glGetError (void); |
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@ -244,6 +246,7 @@ typedef khronos_intptr_t GLintptr; |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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#define GL_STREAM_DRAW 0x88E0 |
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typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
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typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); |
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@ -264,7 +267,13 @@ typedef khronos_int16_t GLshort; |
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typedef khronos_int8_t GLbyte; |
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typedef khronos_uint16_t GLushort; |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_COMPILE_STATUS 0x8B81 |
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@ -280,6 +289,7 @@ typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); |
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typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); |
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typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); |
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typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); |
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typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
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typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
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typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); |
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typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); |
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@ -287,6 +297,8 @@ typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei buf |
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typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); |
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typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
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typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); |
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typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); |
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typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
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typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); |
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@ -302,6 +314,7 @@ GLAPI GLuint APIENTRY glCreateShader (GLenum type); |
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GLAPI void APIENTRY glDeleteProgram (GLuint program); |
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GLAPI void APIENTRY glDeleteShader (GLuint shader); |
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GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); |
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GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); |
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GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); |
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GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
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GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
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@ -309,6 +322,8 @@ GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsize |
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GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
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GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
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GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
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GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
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GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
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GLAPI void APIENTRY glLinkProgram (GLuint program); |
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GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
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GLAPI void APIENTRY glUseProgram (GLuint program); |
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@ -437,122 +452,130 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc); |
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/* gl3w internal state */ |
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union GL3WProcs { |
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GL3WglProc ptr[54]; |
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GL3WglProc ptr[58]; |
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struct { |
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PFNGLACTIVETEXTUREPROC ActiveTexture; |
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PFNGLATTACHSHADERPROC AttachShader; |
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PFNGLBINDBUFFERPROC BindBuffer; |
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PFNGLBINDSAMPLERPROC BindSampler; |
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PFNGLBINDTEXTUREPROC BindTexture; |
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PFNGLBINDVERTEXARRAYPROC BindVertexArray; |
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PFNGLBLENDEQUATIONPROC BlendEquation; |
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; |
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; |
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PFNGLBUFFERDATAPROC BufferData; |
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PFNGLBUFFERSUBDATAPROC BufferSubData; |
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PFNGLCLEARPROC Clear; |
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PFNGLCLEARCOLORPROC ClearColor; |
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PFNGLCOMPILESHADERPROC CompileShader; |
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PFNGLCREATEPROGRAMPROC CreateProgram; |
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PFNGLCREATESHADERPROC CreateShader; |
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PFNGLDELETEBUFFERSPROC DeleteBuffers; |
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PFNGLDELETEPROGRAMPROC DeleteProgram; |
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PFNGLDELETESHADERPROC DeleteShader; |
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PFNGLDELETETEXTURESPROC DeleteTextures; |
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; |
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PFNGLDETACHSHADERPROC DetachShader; |
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PFNGLDISABLEPROC Disable; |
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PFNGLDRAWELEMENTSPROC DrawElements; |
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; |
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PFNGLENABLEPROC Enable; |
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; |
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PFNGLGENBUFFERSPROC GenBuffers; |
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PFNGLGENTEXTURESPROC GenTextures; |
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays; |
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; |
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PFNGLGETERRORPROC GetError; |
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PFNGLGETINTEGERVPROC GetIntegerv; |
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; |
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PFNGLGETPROGRAMIVPROC GetProgramiv; |
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; |
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PFNGLGETSHADERIVPROC GetShaderiv; |
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PFNGLGETSTRINGPROC GetString; |
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PFNGLGETSTRINGIPROC GetStringi; |
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; |
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PFNGLISENABLEDPROC IsEnabled; |
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PFNGLLINKPROGRAMPROC LinkProgram; |
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PFNGLPIXELSTOREIPROC PixelStorei; |
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PFNGLPOLYGONMODEPROC PolygonMode; |
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PFNGLREADPIXELSPROC ReadPixels; |
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PFNGLSCISSORPROC Scissor; |
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PFNGLSHADERSOURCEPROC ShaderSource; |
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PFNGLTEXIMAGE2DPROC TexImage2D; |
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PFNGLTEXPARAMETERIPROC TexParameteri; |
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PFNGLUNIFORM1IPROC Uniform1i; |
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; |
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PFNGLUSEPROGRAMPROC UseProgram; |
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PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; |
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PFNGLVIEWPORTPROC Viewport; |
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PFNGLACTIVETEXTUREPROC ActiveTexture; |
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PFNGLATTACHSHADERPROC AttachShader; |
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PFNGLBINDBUFFERPROC BindBuffer; |
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PFNGLBINDSAMPLERPROC BindSampler; |
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PFNGLBINDTEXTUREPROC BindTexture; |
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PFNGLBINDVERTEXARRAYPROC BindVertexArray; |
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PFNGLBLENDEQUATIONPROC BlendEquation; |
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; |
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; |
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PFNGLBUFFERDATAPROC BufferData; |
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PFNGLBUFFERSUBDATAPROC BufferSubData; |
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PFNGLCLEARPROC Clear; |
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PFNGLCLEARCOLORPROC ClearColor; |
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PFNGLCOMPILESHADERPROC CompileShader; |
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PFNGLCREATEPROGRAMPROC CreateProgram; |
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PFNGLCREATESHADERPROC CreateShader; |
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PFNGLDELETEBUFFERSPROC DeleteBuffers; |
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PFNGLDELETEPROGRAMPROC DeleteProgram; |
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PFNGLDELETESHADERPROC DeleteShader; |
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PFNGLDELETETEXTURESPROC DeleteTextures; |
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; |
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PFNGLDETACHSHADERPROC DetachShader; |
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PFNGLDISABLEPROC Disable; |
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PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; |
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PFNGLDRAWELEMENTSPROC DrawElements; |
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; |
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PFNGLENABLEPROC Enable; |
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; |
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PFNGLFLUSHPROC Flush; |
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PFNGLGENBUFFERSPROC GenBuffers; |
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PFNGLGENTEXTURESPROC GenTextures; |
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays; |
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; |
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PFNGLGETERRORPROC GetError; |
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PFNGLGETINTEGERVPROC GetIntegerv; |
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; |
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PFNGLGETPROGRAMIVPROC GetProgramiv; |
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; |
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PFNGLGETSHADERIVPROC GetShaderiv; |
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PFNGLGETSTRINGPROC GetString; |
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PFNGLGETSTRINGIPROC GetStringi; |
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; |
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PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; |
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PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; |
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PFNGLISENABLEDPROC IsEnabled; |
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PFNGLLINKPROGRAMPROC LinkProgram; |
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PFNGLPIXELSTOREIPROC PixelStorei; |
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PFNGLPOLYGONMODEPROC PolygonMode; |
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PFNGLREADPIXELSPROC ReadPixels; |
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PFNGLSCISSORPROC Scissor; |
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PFNGLSHADERSOURCEPROC ShaderSource; |
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PFNGLTEXIMAGE2DPROC TexImage2D; |
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PFNGLTEXPARAMETERIPROC TexParameteri; |
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PFNGLUNIFORM1IPROC Uniform1i; |
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; |
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PFNGLUSEPROGRAMPROC UseProgram; |
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PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; |
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PFNGLVIEWPORTPROC Viewport; |
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} gl; |
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}; |
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GL3W_API extern union GL3WProcs imgl3wProcs; |
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/* OpenGL functions */ |
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture |
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#define glAttachShader imgl3wProcs.gl.AttachShader |
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#define glBindBuffer imgl3wProcs.gl.BindBuffer |
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#define glBindSampler imgl3wProcs.gl.BindSampler |
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#define glBindTexture imgl3wProcs.gl.BindTexture |
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray |
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#define glBlendEquation imgl3wProcs.gl.BlendEquation |
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#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate |
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#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate |
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#define glBufferData imgl3wProcs.gl.BufferData |
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#define glBufferSubData imgl3wProcs.gl.BufferSubData |
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#define glClear imgl3wProcs.gl.Clear |
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#define glClearColor imgl3wProcs.gl.ClearColor |
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#define glCompileShader imgl3wProcs.gl.CompileShader |
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#define glCreateProgram imgl3wProcs.gl.CreateProgram |
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#define glCreateShader imgl3wProcs.gl.CreateShader |
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers |
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#define glDeleteProgram imgl3wProcs.gl.DeleteProgram |
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#define glDeleteShader imgl3wProcs.gl.DeleteShader |
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#define glDeleteTextures imgl3wProcs.gl.DeleteTextures |
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#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays |
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#define glDetachShader imgl3wProcs.gl.DetachShader |
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#define glDisable imgl3wProcs.gl.Disable |
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#define glDrawElements imgl3wProcs.gl.DrawElements |
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex |
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#define glEnable imgl3wProcs.gl.Enable |
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray |
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#define glGenBuffers imgl3wProcs.gl.GenBuffers |
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#define glGenTextures imgl3wProcs.gl.GenTextures |
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays |
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation |
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#define glGetError imgl3wProcs.gl.GetError |
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv |
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#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog |
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#define glGetProgramiv imgl3wProcs.gl.GetProgramiv |
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#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog |
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#define glGetShaderiv imgl3wProcs.gl.GetShaderiv |
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#define glGetString imgl3wProcs.gl.GetString |
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#define glGetStringi imgl3wProcs.gl.GetStringi |
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#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation |
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#define glIsEnabled imgl3wProcs.gl.IsEnabled |
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#define glLinkProgram imgl3wProcs.gl.LinkProgram |
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#define glPixelStorei imgl3wProcs.gl.PixelStorei |
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#define glPolygonMode imgl3wProcs.gl.PolygonMode |
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#define glReadPixels imgl3wProcs.gl.ReadPixels |
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#define glScissor imgl3wProcs.gl.Scissor |
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#define glShaderSource imgl3wProcs.gl.ShaderSource |
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#define glTexImage2D imgl3wProcs.gl.TexImage2D |
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#define glTexParameteri imgl3wProcs.gl.TexParameteri |
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#define glUniform1i imgl3wProcs.gl.Uniform1i |
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#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv |
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#define glUseProgram imgl3wProcs.gl.UseProgram |
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#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer |
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#define glViewport imgl3wProcs.gl.Viewport |
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture |
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#define glAttachShader imgl3wProcs.gl.AttachShader |
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#define glBindBuffer imgl3wProcs.gl.BindBuffer |
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#define glBindSampler imgl3wProcs.gl.BindSampler |
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#define glBindTexture imgl3wProcs.gl.BindTexture |
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray |
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#define glBlendEquation imgl3wProcs.gl.BlendEquation |
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#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate |
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#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate |
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#define glBufferData imgl3wProcs.gl.BufferData |
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#define glBufferSubData imgl3wProcs.gl.BufferSubData |
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#define glClear imgl3wProcs.gl.Clear |
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#define glClearColor imgl3wProcs.gl.ClearColor |
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#define glCompileShader imgl3wProcs.gl.CompileShader |
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#define glCreateProgram imgl3wProcs.gl.CreateProgram |
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#define glCreateShader imgl3wProcs.gl.CreateShader |
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers |
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#define glDeleteProgram imgl3wProcs.gl.DeleteProgram |
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#define glDeleteShader imgl3wProcs.gl.DeleteShader |
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#define glDeleteTextures imgl3wProcs.gl.DeleteTextures |
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#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays |
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#define glDetachShader imgl3wProcs.gl.DetachShader |
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#define glDisable imgl3wProcs.gl.Disable |
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#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray |
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#define glDrawElements imgl3wProcs.gl.DrawElements |
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex |
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#define glEnable imgl3wProcs.gl.Enable |
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray |
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#define glFlush imgl3wProcs.gl.Flush |
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#define glGenBuffers imgl3wProcs.gl.GenBuffers |
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#define glGenTextures imgl3wProcs.gl.GenTextures |
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays |
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation |
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#define glGetError imgl3wProcs.gl.GetError |
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv |
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#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog |
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#define glGetProgramiv imgl3wProcs.gl.GetProgramiv |
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#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog |
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#define glGetShaderiv imgl3wProcs.gl.GetShaderiv |
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#define glGetString imgl3wProcs.gl.GetString |
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#define glGetStringi imgl3wProcs.gl.GetStringi |
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#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation |
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#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv |
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#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv |
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#define glIsEnabled imgl3wProcs.gl.IsEnabled |
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#define glLinkProgram imgl3wProcs.gl.LinkProgram |
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#define glPixelStorei imgl3wProcs.gl.PixelStorei |
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#define glPolygonMode imgl3wProcs.gl.PolygonMode |
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#define glReadPixels imgl3wProcs.gl.ReadPixels |
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#define glScissor imgl3wProcs.gl.Scissor |
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#define glShaderSource imgl3wProcs.gl.ShaderSource |
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#define glTexImage2D imgl3wProcs.gl.TexImage2D |
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#define glTexParameteri imgl3wProcs.gl.TexParameteri |
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#define glUniform1i imgl3wProcs.gl.Uniform1i |
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#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv |
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#define glUseProgram imgl3wProcs.gl.UseProgram |
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#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer |
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#define glViewport imgl3wProcs.gl.Viewport |
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#ifdef __cplusplus |
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} |
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@ -709,10 +732,12 @@ static const char *proc_names[] = { |
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"glDeleteVertexArrays", |
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"glDetachShader", |
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"glDisable", |
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"glDisableVertexAttribArray", |
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"glDrawElements", |
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"glDrawElementsBaseVertex", |
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"glEnable", |
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"glEnableVertexAttribArray", |
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"glFlush", |
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"glGenBuffers", |
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"glGenTextures", |
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"glGenVertexArrays", |
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@ -726,6 +751,8 @@ static const char *proc_names[] = { |
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"glGetString", |
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"glGetStringi", |
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"glGetUniformLocation", |
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"glGetVertexAttribPointerv", |
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"glGetVertexAttribiv", |
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"glIsEnabled", |
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"glLinkProgram", |
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"glPixelStorei", |
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