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					@ -2501,8 +2501,8 @@ static void NavUpdate() | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    g.NavActivateId = (g.NavId && !g.NavDisableHighlight && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavActivate)) ? g.NavId : 0; | 
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					    g.NavActivateId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavActivate)) ? g.NavId : 0; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    g.NavInputId = (g.NavId && !g.NavDisableHighlight && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavInput)) ? g.NavId : 0; | 
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					    g.NavInputId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavInput)) ? g.NavId : 0; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					    if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNav)) | 
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					    if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNav)) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        g.NavActivateId = g.NavInputId = 0; | 
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					        g.NavActivateId = g.NavInputId = 0; | 
				
			
			
		
	
	
		
		
			
				
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					@ -6157,16 +6157,16 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse
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					        // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse
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					        hovered = true; | 
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					        hovered = true; | 
				
			
			
		
	
		
		
			
				
					
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					        if (IsKeyDownMap(ImGuiKey_NavActivate)) | 
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					        if (!g.NavWindowingTarget && IsKeyDownMap(ImGuiKey_NavActivate)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        { | 
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            // Set active id so it can be queried by user via IsItemActive(), etc. but don't react to it ourselves
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					            // Set active id so it can be queried by user via IsItemActive(), etc. but don't react to it ourselves
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					            g.NavActivateId = g.NavId; | 
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					            g.NavActivateId = g.NavId; | 
				
			
			
		
	
		
		
			
				
					
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					            SetActiveID(g.NavId, window); | 
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					            SetActiveID(g.NavId, window); | 
				
			
			
		
	
		
		
			
				
					
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					            g.ActiveIdAllowNavMove = true; | 
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					            g.ActiveIdAllowNavMove = true; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					            if (IsKeyPressedMap(ImGuiKey_NavActivate, (flags & ImGuiButtonFlags_Repeat) != 0)) | 
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					            if (IsKeyPressedMap(ImGuiKey_NavActivate, (flags & ImGuiButtonFlags_Repeat) != 0)) | 
				
			
			
		
	
		
		
			
				
					
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					                pressed = true; | 
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					                pressed = true; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    bool held = false; | 
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					    bool held = false; | 
				
			
			
		
	
		
		
			
				
					
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					    if (g.ActiveId == id && g.ActiveIdSource == ImGuiInputSource_Mouse) | 
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					    if (g.ActiveId == id && g.ActiveIdSource == ImGuiInputSource_Mouse) | 
				
			
			
		
	
	
		
		
			
				
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