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@ -5725,7 +5725,8 @@ bool ImGui::IsWindowHovered() |
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bool ImGui::IsWindowRectHovered() |
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{ |
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return GImGui->HoveredWindow == GImGui->CurrentWindow; |
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ImGuiContext& g = *GImGui; |
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return g.HoveredWindow == g.CurrentWindow; |
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} |
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bool ImGui::IsWindowFocused() |
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@ -7786,6 +7787,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s |
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if (v_speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX) |
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v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio; |
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if (g.ActiveIdSource == ImGuiInputSource_Nav) |
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v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); |
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