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					@ -5725,7 +5725,8 @@ bool ImGui::IsWindowHovered() | 
				
			
			
		
	
		
			
				
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					bool ImGui::IsWindowRectHovered() | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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					    return GImGui->HoveredWindow == GImGui->CurrentWindow; | 
				
			
			
		
	
		
			
				
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					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
			
				
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					    return g.HoveredWindow == g.CurrentWindow; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					bool ImGui::IsWindowFocused() | 
				
			
			
		
	
	
		
			
				
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					@ -7786,6 +7787,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s | 
				
			
			
		
	
		
			
				
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					            if (v_speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX) | 
				
			
			
		
	
		
			
				
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					                v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio; | 
				
			
			
		
	
		
			
				
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					            if (g.ActiveIdSource == ImGuiInputSource_Nav) | 
				
			
			
		
	
		
			
				
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					                v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); | 
				
			
			
		
	
		
			
				
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