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@ -7993,7 +7993,9 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir) |
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g.NavWindowingToggleLayer = false; |
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g.NavWindowingToggleLayer = false; |
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} |
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} |
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// Window management mode (hold to: change focus/move/resize, tap to: toggle menu layer)
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// Windowing management mode
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// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer)
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// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer)
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static void ImGui::NavUpdateWindowing() |
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static void ImGui::NavUpdateWindowing() |
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{ |
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{ |
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ImGuiContext& g = *GImGui; |
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ImGuiContext& g = *GImGui; |
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@ -8096,6 +8098,7 @@ static void ImGui::NavUpdateWindowing() |
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g.NavDisableMouseHover = true; |
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g.NavDisableMouseHover = true; |
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apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window); |
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apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window); |
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ClosePopupsOverWindow(apply_focus_window); |
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ClosePopupsOverWindow(apply_focus_window); |
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ClearActiveID(); |
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FocusWindow(apply_focus_window); |
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FocusWindow(apply_focus_window); |
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if (apply_focus_window->NavLastIds[0] == 0) |
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if (apply_focus_window->NavLastIds[0] == 0) |
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NavInitWindow(apply_focus_window, false); |
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NavInitWindow(apply_focus_window, false); |
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