@ -2929,7 +2929,7 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					// Render a triangle to denote expanded/collapsed state
  
					 
					 
					 
					// Render a triangle to denote expanded/collapsed state
  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					void  ImGui : : RenderCollapseTriangle ( ImVec2  p_min ,  bool  is_open ,  float  scale ,  bool  shadow )  
					 
					 
					 
					void  ImGui : : RenderCollapseTriangle ( ImVec2  p_min ,  bool  is_open ,  float  scale )  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					{  
					 
					 
					 
					{  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiContext &  g  =  * GImGui ;   
					 
					 
					 
					    ImGuiContext &  g  =  * GImGui ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
					 
					 
					 
					    ImGuiWindow *  window  =  GetCurrentWindow ( ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -2953,8 +2953,6 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        c  =  center  +  ImVec2 ( - 0.500f , - 0.866f ) * r ;   
					 
					 
					 
					        c  =  center  +  ImVec2 ( - 0.500f , - 0.866f ) * r ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    }   
					 
					 
					 
					    }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    if  ( shadow  & &  ( window - > Flags  &  ImGuiWindowFlags_ShowBorders )  ! =  0 )   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        window - > DrawList - > AddTriangleFilled ( a + ImVec2 ( 2 , 2 ) ,  b + ImVec2 ( 2 , 2 ) ,  c + ImVec2 ( 2 , 2 ) ,  GetColorU32 ( ImGuiCol_BorderShadow ) ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    window - > DrawList - > AddTriangleFilled ( a ,  b ,  c ,  GetColorU32 ( ImGuiCol_Text ) ) ;   
					 
					 
					 
					    window - > DrawList - > AddTriangleFilled ( a ,  b ,  c ,  GetColorU32 ( ImGuiCol_Text ) ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					}  
					 
					 
					 
					}  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -4312,7 +4310,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            const  ImVec2  text_size  =  CalcTextSize ( name ,  NULL ,  true ) ;   
					 
					 
					 
					            const  ImVec2  text_size  =  CalcTextSize ( name ,  NULL ,  true ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            if  ( ! ( flags  &  ImGuiWindowFlags_NoCollapse ) )   
					 
					 
					 
					            if  ( ! ( flags  &  ImGuiWindowFlags_NoCollapse ) )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                RenderCollapseTriangle ( window - > Pos  +  style . FramePadding ,  ! window - > Collapsed ,  1.0f ,  true ) ;   
					 
					 
					 
					                RenderCollapseTriangle ( window - > Pos  +  style . FramePadding ,  ! window - > Collapsed ,  1.0f ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            ImVec2  text_min  =  window - > Pos ;   
					 
					 
					 
					            ImVec2  text_min  =  window - > Pos ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            ImVec2  text_max  =  window - > Pos  +  ImVec2 ( window - > Size . x ,  style . FramePadding . y * 2  +  text_size . y ) ;   
					 
					 
					 
					            ImVec2  text_max  =  window - > Pos  +  ImVec2 ( window - > Size . x ,  style . FramePadding . y * 2  +  text_size . y ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -5950,7 +5948,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    {   
					 
					 
					 
					    {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        // Framed type
   
					 
					 
					 
					        // Framed type
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        RenderFrame ( bb . Min ,  bb . Max ,  col ,  true ,  style . FrameRounding ) ;   
					 
					 
					 
					        RenderFrame ( bb . Min ,  bb . Max ,  col ,  true ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        RenderCollapseTriangle ( bb . Min  +  padding  +  ImVec2 ( 0.0f ,  text_base_offset_y ) ,  is_open ,  1.0f ,  true ) ;   
					 
					 
					 
					        RenderCollapseTriangle ( bb . Min  +  padding  +  ImVec2 ( 0.0f ,  text_base_offset_y ) ,  is_open ,  1.0f ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					        if  ( g . LogEnabled )   
					 
					 
					 
					        if  ( g . LogEnabled )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        {   
					 
					 
					 
					        {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
   
					 
					 
					 
					            // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
   
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -5974,7 +5972,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if  ( flags  &  ImGuiTreeNodeFlags_Bullet )   
					 
					 
					 
					        if  ( flags  &  ImGuiTreeNodeFlags_Bullet )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            RenderBullet ( bb . Min  +  ImVec2 ( text_offset_x  *  0.5f ,  g . FontSize * 0.50f  +  text_base_offset_y ) ) ;   
					 
					 
					 
					            RenderBullet ( bb . Min  +  ImVec2 ( text_offset_x  *  0.5f ,  g . FontSize * 0.50f  +  text_base_offset_y ) ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        else  if  ( ! ( flags  &  ImGuiTreeNodeFlags_Leaf ) )   
					 
					 
					 
					        else  if  ( ! ( flags  &  ImGuiTreeNodeFlags_Leaf ) )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            RenderCollapseTriangle ( bb . Min  +  ImVec2 ( padding . x ,  g . FontSize * 0.15f  +  text_base_offset_y ) ,  is_open ,  0.70f ,  false ) ;   
					 
					 
					 
					            RenderCollapseTriangle ( bb . Min  +  ImVec2 ( padding . x ,  g . FontSize * 0.15f  +  text_base_offset_y ) ,  is_open ,  0.70f ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					        if  ( g . LogEnabled )   
					 
					 
					 
					        if  ( g . LogEnabled )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            LogRenderedText ( text_pos ,  " > " ) ;   
					 
					 
					 
					            LogRenderedText ( text_pos ,  " > " ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        RenderText ( text_pos ,  label ,  label_end ,  false ) ;   
					 
					 
					 
					        RenderText ( text_pos ,  label ,  label_end ,  false ) ;