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					@ -6604,7 +6604,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge | 
				
			
			
		
	
		
			
				
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					    float v0 = values_getter(data, (0 + values_offset) % values_count); | 
				
			
			
		
	
		
			
				
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					    float t0 = 0.0f; | 
				
			
			
		
	
		
			
				
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					    ImVec2 p0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); | 
				
			
			
		
	
		
			
				
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					    ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) );    // Point in the normalized space of our target rectangle
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					    const ImU32 col_base = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); | 
				
			
			
		
	
		
			
				
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					    const ImU32 col_hovered = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); | 
				
			
			
		
	
	
		
			
				
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					@ -6612,19 +6612,27 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge | 
				
			
			
		
	
		
			
				
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					    for (int n = 0; n < res_w; n++) | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        const float t1 = t0 + t_step; | 
				
			
			
		
	
		
			
				
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					        const int v_idx = (int)(t0 * item_count + 0.5f); | 
				
			
			
		
	
		
			
				
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					        IM_ASSERT(v_idx >= 0 && v_idx < values_count); | 
				
			
			
		
	
		
			
				
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					        const float v1 = values_getter(data, (v_idx + values_offset + 1) % values_count); | 
				
			
			
		
	
		
			
				
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					        const ImVec2 p1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) ); | 
				
			
			
		
	
		
			
				
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					        // NB- Draw calls are merged together by the DrawList system.
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					        const int v1_idx = (int)(t0 * item_count + 0.5f); | 
				
			
			
		
	
		
			
				
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					        IM_ASSERT(v1_idx >= 0 && v1_idx < values_count); | 
				
			
			
		
	
		
			
				
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					        const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count); | 
				
			
			
		
	
		
			
				
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					        const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) ); | 
				
			
			
		
	
		
			
				
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					        // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
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					        ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0); | 
				
			
			
		
	
		
			
				
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					        ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f)); | 
				
			
			
		
	
		
			
				
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					        if (plot_type == ImGuiPlotType_Lines) | 
				
			
			
		
	
		
			
				
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					            window->DrawList->AddLine(ImLerp(inner_bb.Min, inner_bb.Max, p0), ImLerp(inner_bb.Min, inner_bb.Max, p1), v_hovered == v_idx ? col_hovered : col_base); | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        else if (plot_type == ImGuiPlotType_Histogram) | 
				
			
			
		
	
		
			
				
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					            window->DrawList->AddRectFilled(ImLerp(inner_bb.Min, inner_bb.Max, p0), ImLerp(inner_bb.Min, inner_bb.Max, ImVec2(p1.x, 1.0f))+ImVec2(-1,0), v_hovered == v_idx ? col_hovered : col_base); | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            if (pos1.x >= pos0.x + 2.0f) | 
				
			
			
		
	
		
			
				
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					                pos1.x -= 1.0f; | 
				
			
			
		
	
		
			
				
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					            window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        t0 = t1; | 
				
			
			
		
	
		
			
				
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					        p0 = p1; | 
				
			
			
		
	
		
			
				
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					        tp0 = tp1; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    // Text overlay
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