| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -594,8 +594,8 @@ struct IMGUI_API ImGuiDrawContext | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					struct IMGUI_API ImGuiWindow | 
					 | 
					 | 
					 | 
					struct IMGUI_API ImGuiWindow | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{ | 
					 | 
					 | 
					 | 
					{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    char*                   Name; | 
					 | 
					 | 
					 | 
					    char*                   Name; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiID                 ID; | 
					 | 
					 | 
					 | 
					    ImGuiID                 ID;                                 // == ImHash(Name)
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiWindowFlags        Flags; | 
					 | 
					 | 
					 | 
					    ImGuiWindowFlags        Flags;                              // See enum ImGuiWindowFlags_
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    int                     IndexWithinParent;                  // Order within immediate parent window, if we are a child window. Otherwise 0.
 | 
					 | 
					 | 
					 | 
					    int                     IndexWithinParent;                  // Order within immediate parent window, if we are a child window. Otherwise 0.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImVec2                  PosFloat; | 
					 | 
					 | 
					 | 
					    ImVec2                  PosFloat; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImVec2                  Pos;                                // Position rounded-up to nearest pixel
 | 
					 | 
					 | 
					 | 
					    ImVec2                  Pos;                                // Position rounded-up to nearest pixel
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -637,8 +637,8 @@ struct IMGUI_API ImGuiWindow | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiStorage            StateStorage; | 
					 | 
					 | 
					 | 
					    ImGuiStorage            StateStorage; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    float                   FontWindowScale;                    // Scale multiplier per-window
 | 
					 | 
					 | 
					 | 
					    float                   FontWindowScale;                    // Scale multiplier per-window
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImDrawList*             DrawList; | 
					 | 
					 | 
					 | 
					    ImDrawList*             DrawList; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiWindow*            RootWindow; | 
					 | 
					 | 
					 | 
					    ImGuiWindow*            RootWindow;                         // If we are a child window, this is pointing to the first non-child parent window. Else point to ourself.
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ImGuiWindow*            RootNonPopupWindow; | 
					 | 
					 | 
					 | 
					    ImGuiWindow*            RootNonPopupWindow;                 // If we are a child widnow, this is pointing to the first non-child non-popup parent window. Else point to ourself.
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // Focus
 | 
					 | 
					 | 
					 | 
					    // Focus
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    int                     FocusIdxAllCounter;                 // Start at -1 and increase as assigned via FocusItemRegister()
 | 
					 | 
					 | 
					 | 
					    int                     FocusIdxAllCounter;                 // Start at -1 and increase as assigned via FocusItemRegister()
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |