@ -442,16 +442,16 @@ static void ImGui_ImplGlfw_UpdateMonitors() 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        int  x ,  y ;   
					 
					 
					 
					        int  x ,  y ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        glfwGetMonitorPos ( glfw_monitors [ n ] ,  & x ,  & y ) ;   
					 
					 
					 
					        glfwGetMonitorPos ( glfw_monitors [ n ] ,  & x ,  & y ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        const  GLFWvidmode *  vid_mode  =  glfwGetVideoMode ( glfw_monitors [ n ] ) ;   
					 
					 
					 
					        const  GLFWvidmode *  vid_mode  =  glfwGetVideoMode ( glfw_monitors [ n ] ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					        monitor . MainPos  =  monitor . WorkPos  =  ImVec2 ( ( float ) x ,  ( float ) y ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					        monitor . MainSize  =  monitor . WorkSize  =  ImVec2 ( ( float ) vid_mode - > width ,  ( float ) vid_mode - > height ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					# if GLFW_HAS_MONITOR_WORK_AREA  
					 
					 
					 
					# if GLFW_HAS_MONITOR_WORK_AREA  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        monitor . MainPos  =  ImVec2 ( ( float ) x ,  ( float ) y ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        monitor . MainSize  =  ImVec2 ( ( float ) vid_mode - > width ,  ( float ) vid_mode - > height ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        int  w ,  h ;   
					 
					 
					 
					        int  w ,  h ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        glfwGetMonitorWorkarea ( glfw_monitors [ n ] ,  & x ,  & y ,  & w ,  & h ) ;   
					 
					 
					 
					        glfwGetMonitorWorkarea ( glfw_monitors [ n ] ,  & x ,  & y ,  & w ,  & h ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        monitor . WorkPos  =  ImVec2 ( ( float ) x ,  ( float ) y ) ; ;   
					 
					 
					 
					        if  ( w  >  0  & &  h  >  0 )  // Workaround a small GLFW issue reporting zero on monitor changes: https://github.com/glfw/glfw/pull/1761
   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					        {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					            monitor . WorkPos  =  ImVec2 ( ( float ) x ,  ( float ) y ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            monitor . WorkSize  =  ImVec2 ( ( float ) w ,  ( float ) h ) ;   
					 
					 
					 
					            monitor . WorkSize  =  ImVec2 ( ( float ) w ,  ( float ) h ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					# else  
					 
					 
					 
					        }   
				
			 
			
				
				
			
		
	
		
		
			
				
					
					 
					 
					 
					        monitor . MainPos  =  monitor . WorkPos  =  ImVec2 ( ( float ) x ,  ( float ) y ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        monitor . MainSize  =  monitor . WorkSize  =  ImVec2 ( ( float ) vid_mode - > width ,  ( float ) vid_mode - > height ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					# endif  
					 
					 
					 
					# endif  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					# if GLFW_HAS_PER_MONITOR_DPI  
					 
					 
					 
					# if GLFW_HAS_PER_MONITOR_DPI  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        // Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
   
					 
					 
					 
					        // Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.