|  |  |  | @ -14316,10 +14316,15 @@ void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size) | 
			
		
	
		
			
				
					|  |  |  |  | // - If you intend to split a node immediately after creation using DockBuilderSplitNode(), make sure to call DockBuilderSetNodeSize() beforehand!
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					|  |  |  |  | //   For various reason, the splitting code currently needs a base size otherwise space may not be allocated as precisely as you would expect.
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					|  |  |  |  | // - Use (id == 0) to let the system allocate a node identifier.
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					|  |  |  |  | // - Existing node with a same id will be removed.
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					|  |  |  |  | ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiContext* ctx = GImGui; | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiDockNode* node = NULL; | 
			
		
	
		
			
				
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					|  |  |  |  |     if (id != 0) | 
			
		
	
		
			
				
					|  |  |  |  |         DockBuilderRemoveNode(id); | 
			
		
	
		
			
				
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					|  |  |  |  |     if (flags & ImGuiDockNodeFlags_DockSpace) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         DockSpace(id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly); | 
			
		
	
	
		
			
				
					|  |  |  | @ -14327,10 +14332,7 @@ ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags) | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     else | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         if (id != 0) | 
			
		
	
		
			
				
					|  |  |  |  |             node = DockContextFindNodeByID(ctx, id); | 
			
		
	
		
			
				
					|  |  |  |  |         if (!node) | 
			
		
	
		
			
				
					|  |  |  |  |             node = DockContextAddNode(ctx, id); | 
			
		
	
		
			
				
					|  |  |  |  |         node = DockContextAddNode(ctx, id); | 
			
		
	
		
			
				
					|  |  |  |  |         node->LocalFlags = flags; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     node->LastFrameAlive = ctx->FrameCount;   // Set this otherwise BeginDocked will undock during the same frame.
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