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					@ -1531,7 +1531,7 @@ void ImGuiIO::AddMousePosEvent(float x, float y) | 
				
			
			
		
	
		
		
			
				
					
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					    e.EventId = g.InputEventsNextEventId++; | 
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					    e.EventId = g.InputEventsNextEventId++; | 
				
			
			
		
	
		
		
			
				
					
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					    e.MousePos.PosX = pos.x; | 
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					    e.MousePos.PosX = pos.x; | 
				
			
			
		
	
		
		
			
				
					
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					    e.MousePos.PosY = pos.y; | 
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					    e.MousePos.PosY = pos.y; | 
				
			
			
		
	
		
		
			
				
					
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					    e.MouseWheel.MouseSource = g.InputEventsNextMouseSource; | 
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					    e.MousePos.MouseSource = g.InputEventsNextMouseSource; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    g.InputEventsQueue.push_back(e); | 
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					    g.InputEventsQueue.push_back(e); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					@ -1555,7 +1555,7 @@ void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) | 
				
			
			
		
	
		
		
			
				
					
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					    e.EventId = g.InputEventsNextEventId++; | 
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					    e.EventId = g.InputEventsNextEventId++; | 
				
			
			
		
	
		
		
			
				
					
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					    e.MouseButton.Button = mouse_button; | 
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					    e.MouseButton.Button = mouse_button; | 
				
			
			
		
	
		
		
			
				
					
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					    e.MouseButton.Down = down; | 
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					    e.MouseButton.Down = down; | 
				
			
			
		
	
		
		
			
				
					
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					    e.MouseWheel.MouseSource = g.InputEventsNextMouseSource; | 
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					    e.MouseButton.MouseSource = g.InputEventsNextMouseSource; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    g.InputEventsQueue.push_back(e); | 
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					    g.InputEventsQueue.push_back(e); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					@ -8852,8 +8852,8 @@ static const char* GetMouseSourceName(ImGuiMouseSource source) | 
				
			
			
		
	
		
		
			
				
					
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					static void DebugPrintInputEvent(const char* prefix, const ImGuiInputEvent* e) | 
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					static void DebugPrintInputEvent(const char* prefix, const ImGuiInputEvent* e) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    ImGuiContext& g = *GImGui; | 
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					    ImGuiContext& g = *GImGui; | 
				
			
			
		
	
		
		
			
				
					
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					    if (e->Type == ImGuiInputEventType_MousePos)    { if (e->MousePos.PosX == -FLT_MAX && e->MousePos.PosY == -FLT_MAX) IMGUI_DEBUG_LOG_IO("[io] %s: MousePos (-FLT_MAX, -FLT_MAX)\n", prefix); else IMGUI_DEBUG_LOG_IO("[io] %s: MousePos (%.1f, %.1f) (%s)\n", prefix, e->MousePos.PosX, e->MousePos.PosY, GetMouseSourceName(e->MouseWheel.MouseSource)); return; } | 
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					    if (e->Type == ImGuiInputEventType_MousePos)    { if (e->MousePos.PosX == -FLT_MAX && e->MousePos.PosY == -FLT_MAX) IMGUI_DEBUG_LOG_IO("[io] %s: MousePos (-FLT_MAX, -FLT_MAX)\n", prefix); else IMGUI_DEBUG_LOG_IO("[io] %s: MousePos (%.1f, %.1f) (%s)\n", prefix, e->MousePos.PosX, e->MousePos.PosY, GetMouseSourceName(e->MousePos.MouseSource)); return; } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG_IO("[io] %s: MouseButton %d %s (%s)\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up", GetMouseSourceName(e->MouseWheel.MouseSource)); return; } | 
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					    if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG_IO("[io] %s: MouseButton %d %s (%s)\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up", GetMouseSourceName(e->MouseButton.MouseSource)); return; } | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					    if (e->Type == ImGuiInputEventType_MouseWheel)  { IMGUI_DEBUG_LOG_IO("[io] %s: MouseWheel (%.3f, %.3f) (%s)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY, GetMouseSourceName(e->MouseWheel.MouseSource)); return; } | 
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					    if (e->Type == ImGuiInputEventType_MouseWheel)  { IMGUI_DEBUG_LOG_IO("[io] %s: MouseWheel (%.3f, %.3f) (%s)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY, GetMouseSourceName(e->MouseWheel.MouseSource)); return; } | 
				
			
			
		
	
		
		
			
				
					
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					    if (e->Type == ImGuiInputEventType_Key)         { IMGUI_DEBUG_LOG_IO("[io] %s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; } | 
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					    if (e->Type == ImGuiInputEventType_Key)         { IMGUI_DEBUG_LOG_IO("[io] %s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; } | 
				
			
			
		
	
		
		
			
				
					
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					    if (e->Type == ImGuiInputEventType_Text)        { IMGUI_DEBUG_LOG_IO("[io] %s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; } | 
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					    if (e->Type == ImGuiInputEventType_Text)        { IMGUI_DEBUG_LOG_IO("[io] %s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; } | 
				
			
			
		
	
	
		
		
			
				
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