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@ -201,7 +201,8 @@ |
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- main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? |
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- scrollbar: use relative mouse movement when first-clicking inside of scroll grab box. |
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- scrollbar: make the grab visible and a minimum size for long scroll regions |
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- input number: optional range min/max |
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!- input number: very large int not reliably supported because of int<>float conversions. |
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- input number: optional range min/max for Input*() functions |
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- input number: holding [-]/[+] buttons should increase the step non-linearly |
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- input number: use mouse wheel to step up/down |
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper. |
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@ -4341,7 +4342,8 @@ bool ImGui::InputInt(const char* label, int *v, int step, int step_fast, ImGuiIn |
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{ |
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float f = (float)*v; |
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const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0, extra_flags); |
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*v = (int)f; |
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if (value_changed) |
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*v = (int)f; |
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return value_changed; |
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} |
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