Merge pull request #290 from cmaughan/master

Examples: DirectX11: Clear font texture view pointer to ensure Release() doesn't get called twice
features/sdl_renderer3_multiviewports
omar ago%!(EXTRA string=10 years)
commit a526b423e8
  1. 2
      examples/directx11_example/imgui_impl_dx11.cpp

@ -402,7 +402,7 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
return;
if (g_pFontSampler) { g_pFontSampler->Release(); g_pFontSampler = NULL; }
if (g_pFontTextureView) { g_pFontTextureView->Release(); ImGui::GetIO().Fonts->TexID = 0; }
if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->TexID = 0; }
if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }

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