Examples: FreeGLUT: Added FreeGLUT bindings. Added FreeGLUT+OpenGL2 example. (#801)
	
		
	
				
					
				
			
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					// ImGui - standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline
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					// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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					// (Using GLUT or FreeGLUT is not recommended unless you really miss the 90's)
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					#include "imgui.h" | 
				
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					#include "../imgui_impl_freeglut.h" | 
				
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					#include "../imgui_impl_opengl2.h" | 
				
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					#include <GL/freeglut.h> | 
				
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					#ifdef _MSC_VER | 
				
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					#pragma warning (disable: 4505) // unreferenced local function has been removed
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					#endif | 
				
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					static bool show_demo_window = true; | 
				
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					static bool show_another_window = false; | 
				
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					static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | 
				
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					void my_display_code() | 
				
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					{ | 
				
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					    // 1. Show a simple window.
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					    // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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					    { | 
				
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					        static float f = 0.0f; | 
				
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					        static int counter = 0; | 
				
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					        ImGui::Text("Hello, world!");                           // Display some text (you can use a format string too)
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					        ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f    
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					        ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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					        ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our windows open/close state
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					        ImGui::Checkbox("Another Window", &show_another_window); | 
				
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					        if (ImGui::Button("Button"))                            // Buttons return true when clicked (NB: most widgets return true when edited/activated)
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					            counter++; | 
				
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					        ImGui::SameLine(); | 
				
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					        ImGui::Text("counter = %d", counter); | 
				
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					        ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
				
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					    } | 
				
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					    // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
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					    if (show_another_window) | 
				
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					    { | 
				
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					        ImGui::Begin("Another Window", &show_another_window); | 
				
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					        ImGui::Text("Hello from another window!"); | 
				
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					        if (ImGui::Button("Close Me")) | 
				
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					            show_another_window = false; | 
				
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					        ImGui::End(); | 
				
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					    } | 
				
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					    // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
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					    if (show_demo_window) | 
				
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					    { | 
				
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					        ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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					        ImGui::ShowDemoWindow(&show_demo_window); | 
				
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					    } | 
				
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					} | 
				
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					void glut_display_func() | 
				
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					{ | 
				
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					    ImGui_ImplOpenGL2_NewFrame(); | 
				
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					    ImGui_ImplFreeGLUT_NewFrame(); | 
				
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					    my_display_code(); | 
				
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					    ImGui::Render(); | 
				
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					    ImGuiIO& io = ImGui::GetIO(); | 
				
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					    glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); | 
				
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					    glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); | 
				
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					    glClear(GL_COLOR_BUFFER_BIT); | 
				
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					    //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code.
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					    ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); | 
				
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					    glutSwapBuffers(); | 
				
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					    glutPostRedisplay(); | 
				
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					} | 
				
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					// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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					// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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					// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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					// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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					int main(int argc, char** argv) | 
				
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					{ 
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					    // Create GLUT window
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					    glutInit(&argc, argv); | 
				
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					    glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); | 
				
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					    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); | 
				
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					    glutInitWindowSize(1280, 720); | 
				
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					    glutCreateWindow("ImGui FreeGLUT+OpenGL2 Example"); | 
				
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					    // Setup GLUT display function
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					    // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, 
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					    // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves.
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					    glutDisplayFunc(glut_display_func); | 
				
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					    // Setup ImGui binding
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					    ImGui::CreateContext(); | 
				
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					    ImGuiIO& io = ImGui::GetIO(); (void)io; | 
				
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					    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
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					    ImGui_ImplFreeGLUT_Init(); | 
				
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					    ImGui_ImplFreeGLUT_InstallFuncs(); | 
				
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					    ImGui_ImplOpenGL2_Init(); | 
				
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					    // Setup style
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					    ImGui::StyleColorsDark(); | 
				
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					    //ImGui::StyleColorsClassic();
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					    // Load Fonts
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					    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
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					    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
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					    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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					    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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					    // - Read 'misc/fonts/README.txt' for more instructions and details.
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					    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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					    //io.Fonts->AddFontDefault();
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					    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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					    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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					    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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					    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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					    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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					    //IM_ASSERT(font != NULL);
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					    glutMainLoop(); | 
				
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					    // Cleanup
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					    ImGui_ImplOpenGL2_Shutdown(); | 
				
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					    ImGui_ImplFreeGLUT_Shutdown(); | 
				
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					    ImGui::DestroyContext(); | 
				
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					    return 0; | 
				
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					} | 
				
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					// ImGui Platform Binding for: FreeGLUT
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					// This needs to be used along with a Renderer (e.g. OpenGL2)
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					// Issues:
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					//  [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
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					// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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					// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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					// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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					// https://github.com/ocornut/imgui
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					// CHANGELOG
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					// (minor and older changes stripped away, please see git history for details)
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					//  2018-03-22: Added FreeGLUT Platform binding.
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					#include "imgui.h" | 
				
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					#include "imgui_impl_freeglut.h" | 
				
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					#include <GL/freeglut.h> | 
				
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					#ifdef _MSC_VER | 
				
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					#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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					#endif | 
				
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					static int g_Time = 0;          // Current time, in milliseconds
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					bool ImGui_ImplFreeGLUT_Init() | 
				
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					{ | 
				
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					    ImGuiIO& io = ImGui::GetIO(); | 
				
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					    g_Time = 0; | 
				
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					    // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above.
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					    io.KeyMap[ImGuiKey_Tab]         = '\t'; // == 9 == CTRL+I
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					    io.KeyMap[ImGuiKey_LeftArrow]   = 256 + GLUT_KEY_LEFT; | 
				
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					    io.KeyMap[ImGuiKey_RightArrow]  = 256 + GLUT_KEY_RIGHT; | 
				
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					    io.KeyMap[ImGuiKey_UpArrow]     = 256 + GLUT_KEY_UP; | 
				
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					    io.KeyMap[ImGuiKey_DownArrow]   = 256 + GLUT_KEY_DOWN; | 
				
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					    io.KeyMap[ImGuiKey_PageUp]      = 256 + GLUT_KEY_PAGE_UP; | 
				
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					    io.KeyMap[ImGuiKey_PageDown]    = 256 + GLUT_KEY_PAGE_DOWN; | 
				
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					    io.KeyMap[ImGuiKey_Home]        = 256 + GLUT_KEY_HOME; | 
				
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					    io.KeyMap[ImGuiKey_End]         = 256 + GLUT_KEY_END; | 
				
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					    io.KeyMap[ImGuiKey_Delete]      = 127; | 
				
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					    io.KeyMap[ImGuiKey_Backspace]   = 8;  // == CTRL+H
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					    io.KeyMap[ImGuiKey_Enter]       = 13; // == CTRL+M
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					    io.KeyMap[ImGuiKey_Escape]      = 27; | 
				
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					    io.KeyMap[ImGuiKey_Insert]      = 256 + GLUT_KEY_INSERT; | 
				
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					    io.KeyMap[ImGuiKey_A]           = 'A'; | 
				
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					    io.KeyMap[ImGuiKey_C]           = 'C'; | 
				
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					    io.KeyMap[ImGuiKey_V]           = 'V'; | 
				
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					    io.KeyMap[ImGuiKey_X]           = 'X'; | 
				
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					    io.KeyMap[ImGuiKey_Y]           = 'Y'; | 
				
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					    io.KeyMap[ImGuiKey_Z]           = 'Z'; | 
				
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					    return true; | 
				
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					} | 
				
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					void ImGui_ImplFreeGLUT_InstallFuncs() | 
				
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					{ | 
				
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					    glutReshapeFunc(ImGui_ImplFreeGLUT_ReshapeFunc); | 
				
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					    glutMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); | 
				
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					    glutPassiveMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); | 
				
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					    glutMouseFunc(ImGui_ImplFreeGLUT_MouseFunc); | 
				
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					    glutMouseWheelFunc(ImGui_ImplFreeGLUT_MouseWheelFunc); | 
				
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					    glutKeyboardFunc(ImGui_ImplFreeGLUT_KeyboardFunc); | 
				
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					    glutKeyboardUpFunc(ImGui_ImplFreeGLUT_KeyboardUpFunc); | 
				
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					    glutSpecialFunc(ImGui_ImplFreeGLUT_SpecialFunc); | 
				
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					    glutSpecialUpFunc(ImGui_ImplFreeGLUT_SpecialUpFunc); | 
				
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					} | 
				
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					void ImGui_ImplFreeGLUT_Shutdown() | 
				
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					{ | 
				
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					} | 
				
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					void ImGui_ImplFreeGLUT_NewFrame() | 
				
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					{ | 
				
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					    // Setup time step
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					    ImGuiIO& io = ImGui::GetIO(); | 
				
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					    int current_time = glutGet(GLUT_ELAPSED_TIME); | 
				
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					    io.DeltaTime = (current_time - g_Time) / 1000.0f; | 
				
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					    g_Time = current_time; | 
				
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					    // Start the frame
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					    ImGui::NewFrame(); | 
				
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					} | 
				
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					static void ImGui_ImplFreeGLUT_UpdateKeyboardMods() | 
				
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					{ | 
				
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					    ImGuiIO& io = ImGui::GetIO(); | 
				
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					    int mods = glutGetModifiers(); | 
				
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					    io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; | 
				
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					    io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; | 
				
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					    io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; | 
				
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					} | 
				
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					void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y) | 
				
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					{ | 
				
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					    // Send character to imgui
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					    //printf("char_down_func %d '%c'\n", c, c);
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					    ImGuiIO& io = ImGui::GetIO(); | 
				
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					    if (c >= 32) | 
				
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					        io.AddInputCharacter(c); | 
				
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					    // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. 
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					    // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here.
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					    if (c >= 1 && c <= 26) | 
				
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					        io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; | 
				
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					    else if (c >= 'a' && c <= 'z') | 
				
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					        io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; | 
				
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					    else if (c >= 'A' && c <= 'Z') | 
				
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					        io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; | 
				
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					    else | 
				
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					        io.KeysDown[c] = true; | 
				
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					    ImGui_ImplFreeGLUT_UpdateKeyboardMods(); | 
				
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					    (void)x; (void)y; // Unused
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					} | 
				
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					void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y) | 
				
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					{ | 
				
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					    //printf("char_up_func %d '%c'\n", c, c);
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					    ImGuiIO& io = ImGui::GetIO(); | 
				
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					    if (c >= 1 && c <= 26) | 
				
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					        io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; | 
				
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					    else if (c >= 'a' && c <= 'z') | 
				
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					        io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; | 
				
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					    else if (c >= 'A' && c <= 'Z') | 
				
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					        io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; | 
				
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					    else | 
				
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					        io.KeysDown[c] = false; | 
				
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					    ImGui_ImplFreeGLUT_UpdateKeyboardMods(); | 
				
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					    (void)x; (void)y; // Unused
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					} | 
				
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					void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y) | 
				
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					{ | 
				
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					    //printf("key_down_func %d\n", key);
 | 
				
			||||||
 | 
					    ImGuiIO& io = ImGui::GetIO(); | 
				
			||||||
 | 
					    if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) | 
				
			||||||
 | 
					        io.KeysDown[key + 256] = true; | 
				
			||||||
 | 
					    ImGui_ImplFreeGLUT_UpdateKeyboardMods(); | 
				
			||||||
 | 
					    (void)x; (void)y; // Unused
 | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y) | 
				
			||||||
 | 
					{ | 
				
			||||||
 | 
					    //printf("key_up_func %d\n", key);
 | 
				
			||||||
 | 
					    ImGuiIO& io = ImGui::GetIO(); | 
				
			||||||
 | 
					    if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) | 
				
			||||||
 | 
					        io.KeysDown[key + 256] = false; | 
				
			||||||
 | 
					    ImGui_ImplFreeGLUT_UpdateKeyboardMods(); | 
				
			||||||
 | 
					    (void)x; (void)y; // Unused
 | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ImGui_ImplFreeGLUT_MouseFunc(int glut_button, int state, int x, int y) | 
				
			||||||
 | 
					{ | 
				
			||||||
 | 
					    ImGuiIO& io = ImGui::GetIO(); | 
				
			||||||
 | 
					    io.MousePos = ImVec2((float)x, (float)y); | 
				
			||||||
 | 
					    int button = -1; | 
				
			||||||
 | 
					    if (glut_button == GLUT_LEFT_BUTTON) button = 0; | 
				
			||||||
 | 
					    if (glut_button == GLUT_RIGHT_BUTTON) button = 1; | 
				
			||||||
 | 
					    if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; | 
				
			||||||
 | 
					    if (button != -1 && state == GLUT_DOWN) | 
				
			||||||
 | 
					        io.MouseDown[button] = true; | 
				
			||||||
 | 
					    if (button != -1 && state == GLUT_UP) | 
				
			||||||
 | 
					        io.MouseDown[button] = false; | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y) | 
				
			||||||
 | 
					{ | 
				
			||||||
 | 
					    ImGuiIO& io = ImGui::GetIO(); | 
				
			||||||
 | 
					    io.MousePos = ImVec2((float)x, (float)y); | 
				
			||||||
 | 
					    if (dir > 0) | 
				
			||||||
 | 
					        io.MouseWheel += 1.0; | 
				
			||||||
 | 
					    else if (dir < 0) | 
				
			||||||
 | 
					        io.MouseWheel -= 1.0; | 
				
			||||||
 | 
					    (void)button; // Unused
 | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h) | 
				
			||||||
 | 
					{ | 
				
			||||||
 | 
					    ImGuiIO& io = ImGui::GetIO(); | 
				
			||||||
 | 
					    io.DisplaySize = ImVec2((float)w, (float)h); | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ImGui_ImplFreeGLUT_MotionFunc(int x, int y) | 
				
			||||||
 | 
					{ | 
				
			||||||
 | 
					    ImGuiIO& io = ImGui::GetIO(); | 
				
			||||||
 | 
					    io.MousePos = ImVec2((float)x, (float)y); | 
				
			||||||
 | 
					} | 
				
			||||||
@ -0,0 +1,27 @@ | 
				
			|||||||
 | 
					// ImGui Platform Binding for: FreeGLUT
 | 
				
			||||||
 | 
					// This needs to be used along with a Renderer (e.g. OpenGL2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Issues:
 | 
				
			||||||
 | 
					//  [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
 | 
				
			||||||
 | 
					// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
 | 
				
			||||||
 | 
					// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
 | 
				
			||||||
 | 
					// https://github.com/ocornut/imgui
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					IMGUI_API bool      ImGui_ImplFreeGLUT_Init(); | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_InstallFuncs(); | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_Shutdown(); | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_NewFrame(); | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically,
 | 
				
			||||||
 | 
					// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
 | 
				
			||||||
 | 
					//------------------------------------ GLUT name --------------------------------------------- Decent Name --------------
 | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h);                           // ~ ResizeFunc
 | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_MotionFunc(int x, int y);                            // ~ MouseMoveFunc
 | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y);      // ~ MouseButtonFunc
 | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y);   // ~ MouseWheelFunc
 | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y);         // ~ CharPressedFunc
 | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y);       // ~ CharReleasedFunc
 | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y);                  // ~ KeyPressedFunc
 | 
				
			||||||
 | 
					IMGUI_API void      ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y);                // ~ KeyReleasedFunc
 | 
				
			||||||
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		Reference in New Issue