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@ -861,12 +861,13 @@ struct ImDrawList |
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ImDrawList() { Clear(); } |
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ImDrawList() { Clear(); } |
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IMGUI_API void Clear(); |
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IMGUI_API void Clear(); |
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IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2.
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IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2.
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IMGUI_API void PushClipRectFullScreen(); |
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IMGUI_API void PopClipRect(); |
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IMGUI_API void PopClipRect(); |
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IMGUI_API void PushTextureID(const ImTextureID& texture_id); |
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IMGUI_API void PushTextureID(const ImTextureID& texture_id); |
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IMGUI_API void PopTextureID(); |
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IMGUI_API void PopTextureID(); |
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// Primitives
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// Primitives
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col); |
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float half_thickness = 0.50f); |
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); |
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); |
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IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); |
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IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); |
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IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); |
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IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); |
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@ -884,7 +885,7 @@ struct ImDrawList |
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IMGUI_API void ReserveVertices(unsigned int vtx_count); |
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IMGUI_API void ReserveVertices(unsigned int vtx_count); |
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IMGUI_API void AddVtx(const ImVec2& pos, ImU32 col); |
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IMGUI_API void AddVtx(const ImVec2& pos, ImU32 col); |
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IMGUI_API void AddVtxUV(const ImVec2& pos, ImU32 col, const ImVec2& uv); |
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IMGUI_API void AddVtxUV(const ImVec2& pos, ImU32 col, const ImVec2& uv); |
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IMGUI_API void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col); |
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IMGUI_API void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col, float half_thickness = 0.50f); |
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IMGUI_API void UpdateClipRect(); |
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IMGUI_API void UpdateClipRect(); |
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IMGUI_API void UpdateTextureID(); |
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IMGUI_API void UpdateTextureID(); |
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}; |
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}; |
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