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@ -2063,12 +2063,18 @@ ImFileHandle ImFileOpen(const char* filename, const char* mode) |
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// Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32!
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const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0); |
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const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0); |
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ImGuiContext& g = *GImGui; |
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g.TempBuffer.reserve((filename_wsize + mode_wsize) * sizeof(wchar_t)); |
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wchar_t* buf = (wchar_t*)(void*)g.TempBuffer.Data; |
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::MultiByteToWideChar(CP_UTF8, 0, filename, -1, (wchar_t*)&buf[0], filename_wsize); |
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::MultiByteToWideChar(CP_UTF8, 0, mode, -1, (wchar_t*)&buf[filename_wsize], mode_wsize); |
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return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]); |
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// Use stack buffer if possible, otherwise heap buffer. Sizes include zero terminator.
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// We don't rely on current ImGuiContext as this is implied to be a helper function which doesn't depend on it (see #7314).
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wchar_t local_temp_stack[FILENAME_MAX]; |
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ImVector<wchar_t> local_temp_heap; |
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if (filename_wsize + mode_wsize > IM_ARRAYSIZE(local_temp_stack)) |
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local_temp_heap.resize(filename_wsize + mode_wsize); |
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wchar_t* filename_wbuf = local_temp_heap.Data ? local_temp_heap.Data : local_temp_stack; |
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wchar_t* mode_wbuf = filename_wbuf + filename_wsize; |
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::MultiByteToWideChar(CP_UTF8, 0, filename, -1, filename_wbuf, filename_wsize); |
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::MultiByteToWideChar(CP_UTF8, 0, mode, -1, mode_wbuf, mode_wsize); |
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return ::_wfopen(filename_wbuf, mode_wbuf); |
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#else |
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return fopen(filename, mode); |
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#endif |
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