|  |  | @ -19,6 +19,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | // CHANGELOG
 |  |  |  | // CHANGELOG
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					|  |  |  | // (minor and older changes stripped away, please see git history for details)
 |  |  |  | // (minor and older changes stripped away, please see git history for details)
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					|  |  |  | //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
 |  |  |  | //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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					|  |  |  |  |  |  |  | //  2018-12-21: Inputs: Workaround for Android/iOS which don't seem to handle focus related calls.
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					|  |  |  | //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
 |  |  |  | //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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					|  |  |  | //  2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'.
 |  |  |  | //  2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'.
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					|  |  |  | //  2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
 |  |  |  | //  2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
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					|  |  | @ -45,6 +46,10 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | // (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended)
 |  |  |  | // (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended)
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					|  |  |  | #include <SDL.h> |  |  |  | #include <SDL.h> | 
			
		
	
		
		
			
				
					
					|  |  |  | #include <SDL_syswm.h> |  |  |  | #include <SDL_syswm.h> | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | #if defined(__APPLE__) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | #include "TargetConditionals.h" | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | #endif | 
			
		
	
		
		
			
				
					
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					|  |  |  | #define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE    SDL_VERSION_ATLEAST(2,0,4) |  |  |  | #define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE    SDL_VERSION_ATLEAST(2,0,4) | 
			
		
	
		
		
			
				
					
					|  |  |  | #define SDL_HAS_WINDOW_ALPHA                SDL_VERSION_ATLEAST(2,0,5) |  |  |  | #define SDL_HAS_WINDOW_ALPHA                SDL_VERSION_ATLEAST(2,0,5) | 
			
		
	
		
		
			
				
					
					|  |  |  | #define SDL_HAS_ALWAYS_ON_TOP               SDL_VERSION_ATLEAST(2,0,5) |  |  |  | #define SDL_HAS_ALWAYS_ON_TOP               SDL_VERSION_ATLEAST(2,0,5) | 
			
		
	
	
		
		
			
				
					|  |  | @ -269,7 +274,7 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons() | 
			
		
	
		
		
			
				
					
					|  |  |  |     int mouse_x_global, mouse_y_global; |  |  |  |     int mouse_x_global, mouse_y_global; | 
			
		
	
		
		
			
				
					
					|  |  |  |     SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global); |  |  |  |     SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global); | 
			
		
	
		
		
			
				
					
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					|  |  |  | #if !defined(__EMSCRIPTEN__) |  |  |  | #if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |  |  |  |     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | 
			
		
	
		
		
			
				
					
					|  |  |  |     { |  |  |  |     { | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
 |  |  |  |         // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
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