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@ -16,5 +16,5 @@ bool ImGui_ImplGlfwGL3_CreateDeviceObjects(); |
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// You can also handle inputs yourself and use those as a reference.
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// You can also handle inputs yourself and use those as a reference.
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
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void ImGui_ImplGlFwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
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void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c); |
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c); |
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