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					@ -2,12 +2,8 @@ | 
				
			
			
		
	
		
		
			
				
					
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					// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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					// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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					// Implemented features:
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					// Implemented features:
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					<<<<<<< HEAD | 
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					//  [X] Renderer: User texture binding. Use 'GLUint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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					//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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					======= | 
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					//  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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					//  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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					>>>>>>> master | 
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					//  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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					// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
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					// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
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					// **Prefer using the code in imgui_impl_opengl3.cpp**
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					// **Prefer using the code in imgui_impl_opengl3.cpp**
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