@ -6388,9 +6388,11 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    if  ( window - > Collapsed )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Title bar only
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        float  backup_border_size  =  style . FrameBorderSize ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        const  float  backup_border_size  =  style . FrameBorderSize ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . Style . FrameBorderSize  =  window - > WindowBorderSize ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ImU32  title_bar_col  =  GetColorU32 ( ( title_bar_is_highlight  & &  ! g . NavDisableHighlight )  ?  ImGuiCol_TitleBgActive  :  ImGuiCol_TitleBgCollapsed ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( window - > ViewportOwned )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            title_bar_col  | =  IM_COL32_A_MASK ;  // No alpha (we don't support is_docking_transparent_payload here because simpler and less meaningful, but could with a bit of code shuffle/reuse)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        RenderFrame ( title_bar_rect . Min ,  title_bar_rect . Max ,  title_bar_col ,  true ,  window_rounding ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . Style . FrameBorderSize  =  backup_border_size ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -6407,8 +6409,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            ImU32  bg_col  =  GetColorU32 ( GetWindowBgColorIdx ( window ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( window - > ViewportOwned )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                // No alpha
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                bg_col  =  ( bg_col  |  IM_COL32_A_MASK ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                bg_col  | =  IM_COL32_A_MASK ;  // No alpha
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( is_docking_transparent_payload )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    window - > Viewport - > Alpha  * =  DOCKING_TRANSPARENT_PAYLOAD_ALPHA ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }